Quest Items in Diablo Immortal are special items that are required to complete quests, bounties, or other challenges. Quest Items are also used to further progress the game's story. They can be found in specific locations or are given by related NPCs.
The Horadric Altar
Each of the 6 classes that are featured in Diablo Immortal can loot one special consumable item from the Horadric Altar, all with different buffs depending on the class. Players would need to kill enemies and loot 10 Monster Essence to bring to the Horadric Altar. This will add permanent bonus to the Life and Damage stat and also reward other materials and consumable item.
Quest Types
In Diablo Immortal, there are 3 types of Quests where players can obtain Quest Items. Listed below are the different types of quests and their descriptions:
- Main Quests - Focuses on the progression of the main story of the game.
- Side Quests - Optional tasks that are given by NPCs or are acquired from specified series of events.
- Elite Quests - Quest-chains that aren't necessarily connected to the main quest but requires time to complete.
Diablo Immortal will also feature Contracts which are unique side quests that's available for the Shadow Faction
How to obtain Crests
Crests are items used to enhance the player's Elder Rifts with extra rewards. A player will automatically receive one Legendary Gem per Legendary Crest, Rare Crests will reward Runes and other crafting materials. These Crests are limited for free-to-play players, but there are a number of ways to obtain Crests.
- Legendary Crests can be bought from the Crest Merchant limited to 1 per day for 3000 Platinum. If players are using Eternal Orbs for purchasing Crests, there is no limit as to how many they can buy.
- Can be bought from the Hilts Trader.
- Eternal Orbs can be bought using real money, and purchase the right currency in-game to acquire crests.
- Completing the battle pass can reward crests as well.
All Quest Items in Diablo Immortal
Quick Search of All Quest Items
Name |
Description/Effect |
Monstrous Essence | Bring 10 Monstrous Essence to the Horadric Altar to unlock an entry in the Bestiary. |
Ancestors' Signet | Contains the spirit of Barbarian ancestors. Hold it to your ear and you can hear indomitable roars from Mount Arreat. |
Book Page | They desperately wanted to destroy the documents saved from the fire. It makes you wonder what was written on the pages. |
Iceburn Tear | The soul's flame burns quietly in ice that never melts. |
Helmond's Fees | A tax levied on freelance traders operating under the auspices of Westmarch in Sentinel's Watch. |
Energy-Losing Chaotic Crystal | ?? |
Cold Frost Crystal | It's cold, it's a powerful drug for anesthesia and pain... But it doesn't help the injury. |
Zagraal's Banner | The banner of the Ice Tribe, bearing the insignia of an ancient fiend. |
Abyss | All souls crave their souls to return to the sea; The Roar of the Deep, the Voice of the Spirit. |
Chaotic Crystal | ?? |
Crimson Arach's Eye | The unblinking eye is still slick with the creature's blood. |
The Founding of Westmarch | One of Scholar Pavats Bimmi's tomes recounting the history of Westmarch. It's heavy with criticism. |
Thorpe's Badge | A family relic to confirm blood. |
Fallen Blood | Satisfying to spill, far less so to smell. |
Blood Flower Thorns | A thorn of the Blood Flower is more akin to a nail that a needle. |
Miniature Statue | A scaled-down-miniature statue for tourists made by the merchant Ono. |
Adventure Journal | The Adventure Seeker accepts records of your journey in trade for leads on new quests. |
Ichthid Skin | The skin is remarkably tough despite having the consistency of wet mud. |
Blackened Branch | The Fallen make their camps among trees that were deeply affected by Andariel's foul magics. |
Battle Record: Lord of Destruction | Documents the story of the battle with Baal. |
Fahiran Burial Gyve | An ancient Shassarite burial amulet, rough-hewn but similar to those made for Fahir's descendants. |
Truth Serum | A mysterious and potent-smelling potion. |
Ember of Dark Magic | Even one small Ember of the Burning Hells could ignite a fire that consumes the world. |
False Kingsgyve | The collaboration of an expert smith and forger. Easily mistaken for the real thing. |
Frog Demon Eye | The green fluid oozing out of this eye makes it difficult to hold. |
Bloodstained Key | A sand-encrusted key fished from Thiago's pocket. |
Broken Axe | A broken axe. Its wielder must have splite the weapon upon the corpse of their enemy. |
Kingsgyve | The purpose of the Kingsgyve was known only to the Fahiran aristocracy, and it died with them. But its power did not. |
Fetish Poison Darts | These poisonous darts will render a target unconscious within seconds. |
Fahir's Command | The bejeweled haft of this scepter is a shameful display of opulence in a destitute land. |
Scroll: Shadow Guild | A strangely warm scroll depicting the history of the Cycle of Strife. |
Bracer of Command | Zoltun Kulle used this time-worn runic bracer to control dozens of stone servants at once. |
Fahir's Visage | So eternal was Fahir's rule that his likeness still symbolizes the office of monarch. |
Julianne's Fees | A tax levied on freelance jewelcrafters operating under the auspices of Westmarch in Sentinel's Watch. |
Tassi's Cloak | This well-worn travel cloak carries the scars of Sanctuary and realms beyond. |
Hunter's Lodestone | The hunters dispatched to end Zoltun Kulle came to his library with seeking stones in hand. Most never saw the sun's light again. |
Fahir's Light | It signifies dominion over three of the most feared killers in Shassar: score[ion stings, snake venom, and time itself. |
Kventin's Fees | A tax levied on freelance traders operating under the auspices of Westmarch in Sentinel's Watch. |
Splintered Javelin | ?? |
Map | The map marks a mysterious location. |
Alvas' Mangled Hide | This knotty length of skin bears as much scar tissue as fur. |
Damaged Supplies | Tattered furs, caps, and cloth bandages - many of them with claw marks. |
Shaping Stone | A fine sculpting stone, made rarer by the difficulty of transporting it from the wastes of Arreat. |
Nephalem Beacon | Wounds seem to disappear in the presence of this unusual relic. |
Pocket Lyre | This device appears to play soft musical notes when wounded. |
Runic Silver | This mutable silver stone probably found its way to the tower through theft and murder. |
The Master's Journal | The heavy brass and mystic ornamentation of an Ennead tome keep the worlds within inviolable. |
Varanid Haunch | Even the meaty tissue of this haunch has tiny bile-green scales. |
Demon Chest | ?? |
Lacuni Fur | This fur smells like it's been soaking in a basin of blood for hours. |
The Spark of Life | It throbs in a perfect echo of the living apparatus from which it was birthed. |
Ryston's Service Badge | "The mission is the honor of my life." - Ryston Arondel |
Sin-Knight's Remains | Pieces of an immense demon drawn into the Realm of Damnation. Though well-ossified, they are frightfully sharp and sturdy. |
Dune Wolf Paw | Dune wolf paws, freshly shorn. |
Veszta's Ring | There's a name inscribed on the ring: Eperke. |
Curse | The devil in hell releases the weapon of the curse, full of evil and decay. |
Wolf | Special paper needs special material. |
Fulminating Potion | Marked with the Wolf of Westmarch on the bottom of the bottle. |
Burning Innards | Tiny flames flicker about this pile of entrails. It is painfully hot to the touch. |
Desert Scorpion | Special paper needs special material. |