Weapons in Diablo Immortal includes one-handed weapon and 2-handed weapons, they can be found in chests, bought from Merchants, or dropped from Bosses/Enemies. Players will have 12 gear slots to share with other equipment pieces found in the game. These can also be sorted into Main hand weapons and Off-Hand Weapons (Secondary Weapons). Note that in Diablo Immortal, your character can only get equipment of their own class.
Quality and Bonuses
In Diablo Immortal, Weapons have different qualities, from Normal, Magic, Rare to Legendary, and their bonuses are determined by the Prefix and Suffix, aside from the legendary weapons. Set items will not be in Diablo Immortal.
Some weapons can be further empowered using Gems or Runes if they have sockets. Rare and Legendary items can also be further upgraded through a new system called item ranks. Rare (yellow) items drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the item. Legendary items can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.
Ranks and Reforging
Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item’s properties.
How can you Enhance Weapons?
Equipment such as Charms can modify skills and Runes can help enhance a weapon. Gems can also be fitted to boost a Base stat of a weapon
Gems are an addition item to add onto your equipment. Equipment items may also have a socket. If there is an empty slot under socket, there is a Socket Gem option to be able to equip a Gem onto the Weapon in order to add additional buffs and bonuses
- Rank Transfer
Salvage is a feature that can also be applied to Charms. If players come across any weapons they no longer desire, or if the inventory needs some clearing of any extra weapons, players can head to the Blacksmith in order to obtain Scrap Material. This will be Upgrade Material used to upgrade Equipment.
Upgrade Materials such as Scrap Metal, obtained form salvaging unwanted equipment, can be used to upgrade another weapon or equipment's rank which will add bonuses and buffs to the newly upgraded item.
What are the Weapon Stats to look out for?
The Equipment stats are sorted into Base stats, Attributes and Magic Attributes. More powerful weapons have the potential to have sockets, and Legendary Attributes. Base stats can be found next ot the item icon, the attributes and magic are listed just below. Attrubytes increase Offrense and Defense Ratings increasing damage and may provide additional defensive benefits (Blizzard News)
- Life increases your hit points.
- Damage increases the damage dealt by weapons, and it’s increased by your primary Attribute.
- Armor provides damage reduction against enemies’ non-magical attacks.
- Armor Penetration reduces the effectiveness of enemies’ armor against your attacks.
- Offense Rating increases your damage by a percentage based on your opponent's Defense Rating.
- Defense Rating reduces your damage taken by a percentage based on your opponent's Offense Rating.
- Potency makes your debuffs on enemies last longer.
- Resistance reduces debuff durations on you.
- Strength is the primary Attribute for the Barbarian, Monk, and Demon Hunter.
- Intelligence is the primary Attribute for the Wizard.
- Fortitude increases your Armor and Armor Penetration in addition to Offense and Defense Rating.
- Vitality increases your Life in addition to Offense and Defense Rating.
- Willpower increases your Potency and Resistance in addition to Offense and Defense Rating.
Main Hand Weapon
- Weapons that are classified as main hand weapons are usually the primary weapons that deal the most damage. These are specific and fitted to the classes.
Off Hand Weapons
- These are the secondary weapons that also vary according to the class wielding it. For example a Crusader's off hand weapons are usually Shields while Their Primary will be mainly a sword, making the off hand weapon an equipment piece for increased defense instead.
Diablo Immortal All Legendary Weapons
Quick Search of All Weapons
Name & Icon
|Barbarian||Main Hand||Lacerate now inflicts Bleeding that deals 730 damage over 3 seconds.|
|Barbarian||Main Hand||Leap causes the ground to shake where you land, dealing ??? damage to all enemies in the area over 3 seconds.|
|Barbarian||Main Hand||Broad Sweep Inscription: Cleave now strikes in a full circle around you.|
|Barbarian||Main Hand||Stormbringer: Whirlwind radius increased, but Whirlwind movement speed reduced.|
Obin's Many Fingers
|Barbarian||Off-Hand||Chained Spear hurls 2 additional spears.|
|Barbarian||Off-Hand||Empowered Hammer Inscription: The range and damage of Hammer of the Ancients can now be increased by charging it up.|
|Barbarian||Off-Hand||Spirit of the Ancients Inscription: Hammer of the Ancients now summons a Spirit of the Ancients who stuns all nearby enemies and then fights beside you for a while.|
|Barbarian||Off-Hand||Enemies killed by Cleave will explode, inflicting 270 damage on all nearby enemies.|
|North Wind||Barbarian||Main Hand||Whirlwind now also inflics a stacking Chill.|
|Ragecaller||Barbarian||Main Hand||Hammer of the Ancients is now also electrified, slowing enemy movement by 50% for 2 seconds.|
|Stonefall||Barbarian||Main Hand||Hammer of the Ancients damage increased by 10%.|
|The Maddening||Barbarian||Main Hand||Movement speed increased by 15% while Frenzy is at its maximum stacks.|
|Dishonored Blade||Barbarian||Off-Hand||Demoralize duration increased by 30%.|
|Broken Soul||Barbarian||Off-Hand||Cruelty inscription: Wrath of the Berserker now increases Critical Hit Chance instead of Attack Speed.|
|Fearhammer||Barbarian||Off-Hand||Demoralize duration increased by 30%.|
|Flesh Spitter||Barbarian||Off-Hand||Cleave damage increased by 10%|
|The Forgotten||Barbarian||Off-Hand||Hammer of the Ancients now throws a giant hammer that damages enemies in its path and knocks them away. Picking up this hammer will reduce the remaining cooldown on Hammer of the Ancients.|
|Air Splitter||Crusader||Main Hand||Falling Sword instead unleashes a shock wave that can be charged up to increase range and damage.|
|Closing Jaws||Crusader||Main Hand||Sweep Attack now pulls all enemies it strikes to you.|
|Karawan’s Catch||Crusader||Main Hand||Sweep Attack now consumes energy to continually damage all nearby enemies while you move.|
|Little Lance||Crusader||Main Hand||Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path.|
|Longpalm||Crusader||Main Hand||Sweep Attack now strikes all nearby enemies.|
|Proof From On High||Crusader||Main Hand||Falling Sword now chains enemies to a location, and pulls them to you when activated again.|
|The Bristle||Crusader||Main Hand||Sacred Fire now also hurls waves of flame, dealing 71 damage to all enemies in their path.|
|Tumult||Crusader||Main Hand||Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement.|
|Bonebearer||Crusader||Off-Hand||Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies.|
|Bowyer’s Remorse||Crusader||Off-Hand||Spinning Shield now explodes when it strikes an enemy instead of returning, damaging all nearby enemies and knocking them away.|
|Constant Scrutiny||Crusader||Off-Hand||Shield Glare now Blinds and damages all enemies around you.|
|Gimcrack Buckler||Crusader||Off-Hand||While Punish has granted you Hardened Senses, your blocks will trigger an explosion dealing 149 damage to all nearby enemies.|
|Pavise Of Ten Wings||Crusader||Off-Hand||Spinning Shield now spirtals around you and does not return.|
|Pouncing Shield||Crusader||Off-Hand||Spinning Shield now bounces between several enemies instead of returning to you.|
|Sinkhole Cross||Crusader||Off-Hand||Spinning Shield hovers at a location, damaging enemies and reducing their movement speed.|
|Zaynula’s Last Hymn||Crusader||Off-Hand||Consecration also slows enemy movement by 30%.|
|Demon Hunter||Main Hand||Rain of Vengeance damage increased by 10%.|
|Demon Hunter||Main Hand||Flaming Arrow: Multishot now fires flaming arrows that damage and Burn enemies.|
|Demon Hunter||Main Hand||Strafe duration increased by 40%.|
|Demon Hunter||Main Hand||Sentry also launches a rocket every 2 attacks, dealing an additional ??? damage.|
|Demon Hunter||Main Hand||Sentry maximum number active increased by 1.|
|Demon Hunter||Off-Hand||Demolition: Strafe instead throws explosive grenades, each damaging all nearby enemies.|
|Demon Hunter||Off-Hand||Explosive Shot now also causes enemies to Burn for ??? damage over 2 seconds.|
|Demon Hunter||Off-Hand||Orbital: Chakram now orbits your location for several seconds.|
|Demon Hunter||Off-Hand||Crossbow Shot will now pierce through enemies and strike additional enemies behind.|
|Breath of Winter||Demon Hunter||Main Hand||Multishot now fires frost arrows that damage and Chill enemies.|
|Embermist||Demon Hunter||Main Hand||Smoke Screen cooldown decreased by 15%.|
|Turmoil||Demon Hunter||Main Hand||Strafe also launches homing rockets, each dealing ??? damage to a nearby enemy.|
|Blacktalon||Demon Hunter||Off-Hand||Strafe now continually fires piercing bolts in a direction.|
|Blade Thrower||Demon Hunter||Off-Hand||Spinning Chakram now fires a stationary chakram that continually damages all nearby enemies, but no longer has multiple charges.|
|Chainbolter||Demon Hunter||Off-Hand||Bloody chains now also connect your Sentry turrets, causing ??? damage every 0.5 seconds to enemies touching them.|
|Nightwarden's Eye||Demon Hunter||Off-Hand||Sentry damage increased by 10%.|
|Monk||Main Hand||Incinerate: Seven-sided Strike turns to Fire, with additional Burning effect.|
|Monk||Main Hand||Sick Care: Shield of Zen now charges to a designated spot, granting you a Shield of Zen and nearby allies a shield that absorbs damage.|
Rod of Echoes
|Monk||Main Hand||Mystic Allies cooldown reduced by 15%.|
|Monk||Main Hand||Seven-Spirit Strike: Seven-sided Strike now places a runic circle inside which all enemies will be struck by your spirit allies.|
Power of Undulation
|Monk||Off-Hand||Energy Wind: Wave Strike now continuously channels energy waves forward.|
|Monk||Off-Hand||Crushing Palm: Exploding Palm now launches you at a location and strikes that area with a giant palm as you land, damaging all nearby enemies,|
|Monk||Off-Hand||Inner Sanctuary duration increased by 30%.|
|Fires of Peace||Monk||Main Hand||Shield of Zen doesn’t shield you anymore, but periodically deals damage to nearby enemies.|
|Ice upon the Blossom||Monk||Main Hand||Seven-Sided Strike turns to Ice damage with a Chilling effect.|
|Unshakeable Weight||Monk||Main Hand||Wave Strike range increased by 20%|
|Wisdom's Grasp||Monk||Main Hand||Imprisoned Fist damage increased by 10%.|
|Eye of Storm||Monk||Off-Hand||Cyclone radius increases by 20%|
|Path of the Present||Monk||Off-Hand||Exploding Palm now throws a giant palm in a direction, damaging and Stunning all enemies in its path.|
|Roar of the Sea||Monk||Off-Hand||Wave Strike now quickly gathers energy and generates Wave Explosion.|
|Scolding Storm||Monk||Off-Hand||Exploding Palm is now icy and inflicts Chill.|
|Spokes of the Wheel||Monk||Off-Hand||Flying Kick also temporarily increases all damage you deal by 10%.|
|Accounting for Weakness||Necromancer||Main Hand||Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps.|
|Blight Maw||Necromancer||Main Hand||Bone Spear also poisons enemies hit for X damage over 3 seconds.|
|Clotburst||Necromancer||Main Hand||Bone Spear also poisons enemies hit for X damage over 3 seconds.|
|Desolatoria||Necromancer||Main Hand||Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them.|
|Eel Tongue||Necromancer||Main Hand||Bone Spirits damage increased by 10%|
|Piercehammer||Necromancer||Main Hand||Command Skeletons damage increased by 10%.|
|Priest’s Grubknife||Necromancer||Main Hand||Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping.|
|Simulacrator||Necromancer||Main Hand||Wraith Form now also leaves an effigy behind that forces nearby enemies to attack it and then explodes for 92 damage.|
|Baleful Trinity||Necromancer||Off-Hand||Soulfire now bounces to 1 additional target, but deals 30% decreased damage to subsequent targets.|
|Beacon of the Led||Necromancer||Off-Hand||Command Golem damage increased by 10%|
|Dominance from Dust||Necromancer||Off-Hand||Your bone golem will split into two smaller bone golems when it dies.|
|Life in Balance||Necromancer||Off-Hand||10% of all damage you take is taken by your skeletal champions instead.|
|Pyre’s Allure||Necromancer||Off-Hand||Bone Wall can now be ignited with soulfire, dealing X damage over 8 seconds to nearby enemies.|
|Ten-Thorn||Necromancer||Off-Hand||Corpse Lance now collects the summoned projectiles around you, until you activate Corpse Lance again to fire them all in a direction.|
|The Prong||Necromancer||Off-Hand||Decreases time required to raise new skeletal champions by 30%|
|Welcome End||Necromancer||Off-Hand||Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown.|
|Wizard||Main Hand||Surging Wind: Arcane Wind now summons a Tornado that damages enemies in a line. Also increases Arcane Wind maximum charges by 1.|
Force of Harakas
|Wizard||Main Hand||Increases Magic Missile damage by 10%.|
|Wizard||Main Hand||Lightning Nova damage increased by 10%.|
|Wizard||Main Hand||Black Hole also absorbs nearby enemy projectiles.|
|Wizard||Main Hand||Hungering Wind: Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path.|
|Wizard||Off-Hand||Momentum: Black Hole moves forward a short distance, pulling in and damaging enemies as it travels.|
Heart of the Storm
|Wizard||Off-Hand||Storm Armor: Ice Armor becomes Storm Armor, continually damaging nearby enemies.|
Icon of Synchronicity
|Wizard||Off-Hand||Winter Mantle: Ice Armor now also grants damage absorption to your nearby allies.|
|Wizard||Off-Hand||Casting Lightning Nova temporarily increases your movement speed by 60%.|
|Wizard||Off-Hand||Maximum Arcane Wind charges increased by 1.|
|Electrospike||Wizard||Main Hand||Electrocute leaps to 3 additional enemies.|
|Entropic Edge||Wizard||Main Hand||Disintegrate damage increased by 10%.|
|Syldra's Fang||Wizard||Main Hand||Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies.|
|Thunderbird's Bite||Wizard||Main Hand||Lightning Nova damage increased by 10%.|
|Azakalor’s Fire||Wizard||Off-Hand||Scorch damage increased by 10%.|
|Chaosrupture||Wizard||Off-Hand||Black Hole instead conjures an unstable star which explodes when it expires, damaging and Stunning nearby enemies.|
|Winter's Eye||Wizard||Off-Hand||Ice Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies.|