Skills in Diablo Immortal are the many abilities that players can use to engage in combat. Diablo Immortal Skills include Class skills and multiple Paragon Specialization Skills. Skills can provide various bonuses to your characters, including defensive and offensive buffs, as well as new means to dealing damage to enemies. This page covers skills of all Classes.
In order to unlock class skills, you need to level up your character. To unlock the Paragon Skills, you need to earn Paragon Points by gaining XP once you hit the level cap. You can then spend these points across all the Paragon trees you have unlocked.
Primary and Basic Skills
Players can only equip 5 skills at once composed of 1 Primary and 4 Basic skills. Primary skills have no cooldown unlike Basic skills. Using a Primary skill also fills up the players Ultimate bar and once it's full players can cast their Ultimiate Ability. Skills can swapped out anytime as long as the player is outside of combat.
Charms and Legendary Items
Skills will automatically increase in Rank as players level up. There are also Charms and Legendary Items that can help boost a player's skill. Charms add bonus stats that enhances a skill's power while Legendary Items modify a skill's power and behavior entirely or enhance it's stats. A player can only equip 1 Charm per character so it is important to find the right skill for the Charm.
Diablo Immortal All Skills
Quick Search of All Skills
Name |
Class |
Effect |
---|---|---|
![]() Lacerate |
Barbarian | Unlock: 1 Launch a series of attacks that deal x to x damage with each hit. Every third hit heals you for 15% of the damage done. Ultimate: Blood and Rage - Enhance Lacerate for 12 seconds, increasing its healing to 20% of damage done on each attack, increasing its range, and causing every third attack to knock enemies away. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. |
![]() Frenzy |
Barbarian | Unlock: 34 Launch a frenzied attack for x damage. Each hit increases Frenzy's attack speed by 8% for 3 seconds, stacking up to 5 times. Ultimate: Restless Demon - Enhance Frenzy for 12 seconds, allowing movement while attacking and unhindered movement through enemies, granting Stun immunity, and increasing attack speed as if fully stacked. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. |
![]() Chained Spear |
Barbarian | Unlock: 3 Role: Gather Cooldown: 10 sec Hurl 3 chained spears that deal x damage and then return. dragging impaled enemies back to you and dealing another XXX damage. |
![]() Cleave |
Barbarian | Unlock: 1 Role: Damage Cooldown: 9 sec Unleash a powerful attack that deals x damage to all enemies in front of you, and causes them to Bleed for x damage over 3 seconds. Maximum 3 charges. |
![]() Furious Charge |
Barbarian | Unlock: 20 Role: Dash, Damage Cooldown: 9 sec Charge forward, knocking away all enemies in your path and dealing x damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
![]() Hammer of the Ancients |
Barbarian | Unlock: 1 Role: Damage Cooldown: 12 sec Call forth a massive hammer which smashes enemies in front of you for x damage and shakes the earth itself, dealing x additional damage over 2 seconds. |
![]() Leap |
Barbarian | Unlock: 28 Role: Control, Dash Cooldown: 12 sec Leap to a location, dealing x damage to all nearby enemies when you land and reducing their movement speed by 50% for 4 seconds. Each full life enemy struck by Leap will reduce Leap's cooldown by 1 second. |
![]() Sprint |
Barbarian | Unlock: 15 Role: Buff, Damage Cooldown: 16 sec Increase your movement speed by 50% for 4.5 seconds. While active, you may move unhindered through enemies and you are immune to movement impairing effects. |
![]() Whirlwind |
Barbarian | Unlock: 8 Role: Channel, Damage Cooldown: 0.5 sec Become a whirlwind of steel, continually striking all nearby enemies for x damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. |
![]() Demoralize |
Barbarian | Unlock: 38 Role: Control Cooldown: 30 sec Release a ferocious shout that forces nearby monsters to attack you. Also deals x damage to all nearby enemies and reduces their damage done by 30%. Lasts 8 seconds. |
![]() Ground Stomp |
Barbarian | Unlock: 41 Role: Control Cooldown: 9 sec Stomp the ground, stunning nearby enemies for up to 1.5 seconds and dealing x damage. Charging longer increases range and duration up to 3 seconds. |
![]() Wrath of the Berserker |
Barbarian | Unlock: 50 Role: Buff Cooldown: 30 sec Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.5 seconds. |
Grab | Barbarian | Unlock: 47 Role: Damage Cooldown: 20 sec Seize a nearby monster and wield it as a weapon, replacing your Primary Attack with a swing for X to Y damage against all enemies directly in front of you. Activate again to throw the monster, dealing Y damage to enemies in the path. Doesn't work against other players, elites, bosses or otherwise large enemies. |
Undying Rage | Barbarian | Unlock: 44 Role: Buff Cooldown: 30 sec Enter a rage for X seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done. Undying Rage activates automatically when you take fatal damage. |
![]() Punish |
Crusader | Unlock: 1 Strike an enemy for X to Y damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. Ultimate: Counterattack Storm: Enhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit to X to Y, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. |
![]() Sacred Fire |
Crusader | Unlock: 34 Ignite the air with holy flames from your weapon, dealing X to Y damage to an enemy and 25% as much to all other enemies in front of you. Ultimate: Burning Heart - Enhance Sacred Fire for 12 seconds, increasing damage done. Each enemy killed grants 1% increased Sacred Fire damage for 240 seconds, stacking up to 10 times. You also gain a shield that absorbs. |
![]() Spinning Shield |
Crusader | Unlock: 1 Role: Damage Cooldown: 12 sec Hurl a spinning shield, inflicting X damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional Y damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
![]() Sweep Attack |
Crusader | Unlock: 1 Role: Channel, Damage Cooldown: 9 sec Sweep a mystical flail through enemies in front of you, dealing X damage. Charging longer increases range, and damage up to Y. When fully charged, Sweep Attack will also knock enemies away. |
![]() Draw and Quarter |
Crusader | Unlock: 15 Role: Buff, Damage Cooldown: 16 sec Mount a celestial war horse for 6 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing X damage. |
![]() Consecration |
Crusader | Unlock: 20 Role: Channel, Damage Cooldown: 15 sec Consecrate the ground around you, dealing X damage to all nearby enemies over 6 seconds. |
![]() Judgment |
Crusader | Unlock: 28 Role: Buff Cooldown: 12 sec Pass judgment on all enemies within an area, dealing X damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing Y damage to all nearby enemies and Stunning them for 3 seconds. |
![]() Shield Glare |
Crusader | Unlock: 3 Role: Control Cooldown: 12 sec Light erupts from your shield, dealing X damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. Maximum 3 charges. |
![]() Holy Banner |
Crusader | Unlock: 38 Role: Buff Cooldown: 24 sec Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65%. |
![]() Shield Charge |
Crusader | Unlock: 41 Role: Dash, Control Cooldown: 12 sec Charge forward with your shield, pushing all enemies in your path and inflicting X damage. Enemies colliding with terrain will be Stunned for 3 seconds. |
![]() Sacred Chain |
Crusader | Unlock: 44 Role: Control Cooldown: 14 sec Throw holy chains that bounce between enemies, striking up to 6 targets and dealing X damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
![]() Condemn |
Crusader | Unlock: 47 Role: Damage, Multiple-Stage Cooldown: 9 sec Build up a massive explosion, dealing X damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
![]() Conjuration of Light |
Crusader | Unlock: 50 Role: Buff Cooldown: 25.8 sec Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
![]() Falling Sword |
Crusader | Unlock: 8 Role: Dash, Multiple-Stage Cooldown: 10 sec Impale your holy sword at a location where it deals X damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing Y damage to all nearby enemies and retrieving the sword. |
![]() Crossbow Shot |
Demon Hunter | Unlock: 1 Shoot an arrow for x to x damage while moving at reduced speed. Ultimate: Volley - Enhance Crossbow Shot for 12 seconds, increasing its damage per hit, launching volleys of arrows, and increasing your movement speed. |
![]() Explosive Arrow |
Demon Hunter | Unlock: 34 Shoot an arrow that explodes on impact for X damage to the target and Y to all nearby enemies. Ultimate: Bola Shot - Explosive Arrow Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage and knock away enemies. |
![]() Knockback Shot |
Demon Hunter | Unlock: 1 Role: Control Cooldown: 12 sec Fire a bolt of shadowy energy that deals x damage and knocks enemies away. Enemies knocked into obstacles will be stunned for 3 seconds. |
![]() Multishot |
Demon Hunter | Unlock: 1 Role: Damage Cooldown: 9 sec Fire a salvo of arrows, dealing x damage to all enemies in a direction. Maximum 3 charges. |
![]() Rain of Vengeance |
Demon Hunter | Unlock: 3 Role: Damage Cooldown: 16 sec Fire a massive volley of arrows into the air that rain down for several seconds, dealing x damage to all enemies in the area over 4 seconds. |
![]() Strafe |
Demon Hunter | Unlock: 8 Role: Damage, Channel Cooldown: 0.5 sec Spin rapidly while moving at 70% reduced speed, shooting in all directions for x damage per hit. Using Strafe slowly sonsumes its energy, which recovers while Strafe is not in use. |
![]() Daring Swing |
Demon Hunter | Unlock: 15 Role: Dash Cooldown: 10 sec Use a rope to swing to a nearby location, dealing x damage to enemies on the way while they cannot attack you. Maximum 2 charges. |
![]() Knife Trap |
Demon Hunter | Unlock: 20 Role: Damage Cooldown: 12 sec Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible. |
![]() Sentry |
Demon Hunter | Unlock: 28 Role: Damage Cooldown: 18 sec Summon a turret for 30 seconds that fires at nearby enemies for x damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges. |
![]() Smoke Screen |
Demon Hunter | Unlock: 38 Role: Buff Cooldown: 10.8 sec Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack. |
![]() Spinning Chakram |
Demon Hunter | Unlock: 47 Role: Damage Cooldown: 8 sec Launch a spinning Chakram that deals x damage to all enemies in its path, and then deals x damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
![]() Vengeance |
Demon Hunter | Unlock: 50 Role: Buff Cooldown: 20 sec Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every primary attack to launch 2 additional shots for x damage each. Passive: Gain 3% increased movement speed. |
Impale | Demon Hunter | Unlock: 41 Role: Channel, Damage Cooldown: 0.5 sec Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. |
Escape | Demon Hunter | Unlock: 44 Role: Control, Dash Cooldown: 8 sec Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape. |
![]() Fists of Thunder |
Monk | Unlock: 1 Role: Damage, Combo Cooldown: -- Teleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit. Ultimate: Lightning Flux- Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
![]() Deadly Reach |
Monk | Unlock: 34 Role: Damage, Combo Cooldown: -- Project lines of piercing force that deals damage to the target and to enemies behind the targets. Ultimate: Release Force - Enhance Deadly Reach for 12 seconds, causing it to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
![]() Cyclone Strike |
Monk | Unlock: 1 Role: Gather, Charge Cooldown: 12 sec Generate a vortex of wind which pulls in enemies and deals damage. Charging longer increases range and damage. |
![]() Flying Kick |
Monk | Unlock: 1 Role: Dash, Damage Cooldown: 12 sec Kick forward dealing damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing additional damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
![]() Seven-Sided Strike |
Monk | Unlock: 8 Role: Damage, Immunity Cooldown: 12 sec Dash rapidly between nearby enemies, striking 7 times, dealing damage each time. Additional hits on the same target deal only 50% of normal damage. |
![]() Wave Strike |
Monk | Unlock: 3 Role: Damage, Charge Cooldown: 9 sec Unleash a wave of energy, carrying enemies hit within it and exploding for damage to all nearby enemies at its maximum range. Charging longer increases range and damage. When fully charged, the waves will also knock enemies away. |
![]() Shield of Zen |
Monk | Unlock: 20 Role: Buff Cooldown: 12 sec Protect yourself or an ally with a shield absorbing damage for 5 seconds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both the Shield. |
![]() Exploding Palm |
Monk | Unlock: 28 Role: Damage, Debuff Cooldown: 6 sec Attack enemies in a direction, damaging and inflicting Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode, damaging nearby enemies. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges. |
![]() Wave of Light |
Monk | Unlock: 28 Role: Damage Cooldown: 9 sec Crush enemies in an area with a focused Wave of Light, dealing damage. Maximum 2 charges. |
![]() Inner Sanctuary |
Monk | Unlock: 38 Role: Buff Cooldown: 30 sec Place a runic circle of protection for 9 seconds that reduces all damage taken by you and your allies within the circle by 50%. |
![]() Mystic Allies |
Monk | Unlock: 44 Role: Damage, Summon Cooldown: 30 sec Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your Life and deal damage with their attacks. |
![]() Imprisoned Fist |
Monk | Unlock: 41 Role: Control Cooldown: 12 sec Attack enemies in a direction dealing damage and immobilizing them for 5 seconds. |
Mystic Strike | Monk | Unlock: 15 Role: Dash, Gather Cooldown: 12 sec Dash forward 4.5 yards and leave a spirit behind that will return to you, pulling all enemies in its path to you and dealing damage. Maximum 3 charges. |
Flying Dragon | Monk | Unlock: 50 Role: Dash, Gather Cooldown: 12 sec Soar into the sky, pulling along all nearby enemies and dealing damage to all nearby enemies at your destination. |
![]() Bone Spear |
Necromancer | Unlock: 34 Shoot a piercing Bone Spear forward to inflict damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced. Ultimate: Dread Skullscythe - Enhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals damage to all nearby enemies and knocks them away. |
![]() Soulfire |
Necromancer | Unlock: 1 Throw a ball of Soulfire that explodes when it strikes an enemy, inflicting damage to the target and 25% as much to all other nearby enemies. Ultimate: Hungering Soulfire - Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal damage. Targets hit multiple times simultaneously take 75% cumulatively reduced damage. |
![]() Bone Armor |
Necromancer | Unlock: 41 Role: Buff Cooldown: 20 sec Protect yourself and nearby allies with a shield of bones that absorbs x damage for 12 seconds. |
![]() Bone Spikes |
Necromancer | Unlock: 8 Role: Control, Charge Cooldown: 12 sec Summon bone spikes that erupt from the ground, stunning enemies for 2 seconds and dealing x damage. Charging longer increases range, and damage up to x. |
![]() Bone Spirits |
Necromancer | Unlock: 47 Role Channel, Damage Cooldown: .5 sec Unleash a continual barrage of bone spirits, dealing x damage to enemies. Using Bone spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. |
![]() |
Necromancer | Unlock: 28 Role: Control Cooldown: 14 sec Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. |
![]() Command Golem |
Necromancer | Unlock: 50 Role: Gather, Control Cooldown: 36 sec Summon a bone golem for 24 seconds. When summoned, it will deal x damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds. |
![]() |
Necromancer | Unlock: 20 Role: Damage Cooldown: 24 sec Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing x damage to all enemies in the bolt’s path. You may not command more than 6 total skeletal champions and skeletal mages. |
![]() Corpse Explosion |
Necromancer | Unlock: 3 Role: Control Cooldown: 1 sec Detonate all corpses in the target area, each corpse dealing x damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit. |
![]() Corpse Lance |
Necromancer | Unlock: 38 Role: Damage Cooldown: 1 sec Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that deal x damage. Multiple hits on the same target deal 20% cumulatively reduced damage. |
![]() Grim Scythe |
Necromancer | Unlock: 1 Role: Damage Cooldown: 9 sec Slash with a summoned scythe, dealing x damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges. |
![]() Wraith Form |
Necromancer | Unlock: 15 Role: Buff Cooldown: 9.4 sec Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack. |
Command Skeletons | Necromancer | Unlock: 1 Role: Damage Cooldown: 8 sec Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. |
Dark Curse | Necromancer | Unlock: 44 Role: Control Cooldown: 12 sec Curse all enemies in the area, dealing damage to them over 6 seconds and greatly reducing their vision. |
![]() Magic Missile |
Wizard | Unlock: 1 Strike an enemy for damage and gain Hardened Launch a missile of magic energy, dealing damage. Ultimate: Ice Missile - Enhance Magic Missile with frost for 12 seconds, increasing its damage and slowing the movement of affected enemies. |
![]() |
Wizard | Unlock: 34 Arc lightning from your fingertips, dealing damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage. Ultimate: Full Power - Enhance Electrocute for 12 seconds, increasing damage per hit, allowing movement while attacking, and increasing the number of secondary targets. |
![]() Arcane Wind |
Wizard | Unlock: 1 Role: Damage, Charge Cooldown: 9 sec Unleash a blast of wind in a direction, dealing damage and knocking away enemies. Charging longer increases range, knock away distance, and damage. Deal 50% increased damage to Burning enemies. |
![]() Lightning Nova |
Wizard | Unlock: 3 Role: Damage Cooldown: 6 sec Hurl 10 balls of lightning away from you in all directions, dealing damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage. |
![]() Ray of Frost |
Wizard | Unlock: 8 Role: Control, Channel Cooldown: 0.5 sec Channel a beam of frost in a direction, continually dealing damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
![]() Scorch |
Wizard | Unlock: 1 Role: Damage Cooldown: 9 sec Launch a flaming orb that deals damage and knocks away enemies, leaving a Burning trail that deals damage over 6 seconds. |
![]() Teleport |
Wizard | Unlock: 15 Role: Dash Cooldown: 15 sec Teleport forward. Maximum 3 charges. |
![]() Ice Crystal |
Wizard | Unlock: 24 Role: Control, Multiple-Stage Cooldown: 30 sec Conjure a giant Ice Crystal at a nearby location, where it will deal damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for damage to all nearby enemies and inflict 80% Chill for 4 seconds. Activate again to shatter the crystal immediately. |
![]() Black Hole |
Wizard | Unlock: 38 Role: Control Cooldown: 20 sec Conjures a Black Hole for 3 seconds at a location, which will pull in all nearby enemies and deal damage over 3 seconds. |
![]() Disintegrate |
Wizard | Unlock: 29 Role: Damage, Channel Cooldown: 0.5 sec Channel a beam of pure energy in a direction, continually dealing damage to all nearby enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
![]() Ice Armor |
Wizard | Unlock: 44 Role: Buff, Multiple-Stage Cooldown: 20 sec Surround yourself in a barrier of ice for 8 seconds that absorbs damage. When the barrier expires, it will shatter for damage to all nearby enemies and inflict 40% Chill for 4 seconds. Activate again to shatter the barrier immediately. |
![]() Meteor |
Wizard | Unlock: 41 Role: Damage, Control Cooldown: 9 sec Summon an immense Meteor that plummets from the sky, dealing damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for damage over 6 seconds. |
Slow Time | Wizard | Unlock: 50 Role: Control Cooldown: 18 sec Invoke a bubble of warped time and space for 6.6 seconds at a location, reducing the attack and movement speeds of affected enemies by 50%, and slowing the movement of enemy projectiles by 80% |
Arcane Torrent | Wizard | Unlock: 47 Role: Damage, Channel Cooldown: 0.5 sec Channel a barrage of arcane projectiles, each dealing damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
What the hell? Thats all?
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