Armor in Diablo Immortal includes seven different types: Head, Shoulders, Torso, Hands, Waist, Legs, and Feet. They can be found in chests, bought from Merchants, or dropped by Bosses/Enemies. There are 6 different classes in this game that have their own respective armor and equipment: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard. Note that your character can only get equipment from their respective class.

Quality and Bonuses

In Diablo Immortal, Armor have different qualities, from Normal (white), Magic (blue), Rare (yellow) to Legendary (orange), and their bonuses are determined by the Prefixes and Suffixes, aside from the legendary armors. Set items will not be in Diablo Immortal.

Some armor can be further empowered using Gems if they have sockets. Rare and Legendary armor can also be further upgraded through a new system called item ranks. Rare (yellow) armor drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the armor. Legendary armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.

Legendary Armors

Legendary Armor is the best type of armor you can wear, as it either provides different bonuses to different skills or completely alter the skill itself. Some of these armors provide offensive or defensive bonuses. All legendary armors have sockets, and therefore, can be further empowered by using Gems. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary Crafting Materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. Legendary Armors can also be reforged to change or add modifiers by using a Reforge Stone.

Ranks and Reforging

Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item's properties.

Class Specific Armors

Diablo Immortal features 6 Classes and each class can only equip their respective types of armor and cannot equip armor that belongs to a different class. Listed below are the 6 types of classes:

  • Barbarian - Savage warriors who protect their sacred ancestral lands with brutal melee attacks, unleashing their undying rage on the demontic horde. An aggressive class that specializes in Melee and Physical attacks, relying on brute force.
  • Crusader - Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
  • Demon Hunter - Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.
  • Monk - Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies
  • Necromancer - Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
  • Wizard - Renegade spellcasters who channel channel arcane energy into powerful combinations of magic that manipulate and destroy their foes.

Visit the Classes page to learn more about the different strengths, weaknesses, skills, and other detailed information regarding the different classes.

 

All Armor in Diablo Immortal

 

 

Quick Search of All Armor

Name

Class

Slot

Sockets

Armor Effect/s

Battlemaster's Helm Barbarian Head 1

Demoralize is replaced with a War Cry that increases all damage you and nearby allies inflict by 25% for 6 seconds.

Demoralize cooldown decreased by 10%. (Awakened effect)

Berserker's Sanity Barbarian Head 1

Wrath of the Berserker now also dispels effects which cause loss of control of your character.

Wrath of the Berserker cooldown decreased by 10%. (Awakened effect)

Bestial Threat Barbarian Head 1

Demoralize is replaced with a terrifying roar that damages all nearby enemies and immobilizes them.

Demoralize cooldown decreased by 10%. (Awakened effect)

Lasting Hate Barbarian Head 1

Wrath of the Berserker duration increased by 30%.

Wrath of the Berserker cooldown decreased by 10%. (Awakened effect)

Second Breath Barbarian Head 1

Sprint duration increased by 30%.

Sprint cooldown decreased by 10%. (Awakened effect)

Spiritbreaker Barbarian Head 1

Sprint also leaves tornadoes in your path that deal damage to any enemies they strike.

Sprint damage increased by ??%. (Awakened effect)

Weighted Brow Barbarian Head 1

Ground Stomp range increased by 20%.

Ground Stomp damage increased by 10%. (Awakened effect)

Animal Instinct Barbarian Shoulders 1

Leap can now charge up to increase range and damage.

Leap damage increased by 10%. (Awakened effect)

Broken Grasp Barbarian Shoulders 1

Sprint also increases your dodge chance by 20%.

Sprint cooldown decreased by 10%. (Awakened effect)

Hatred's Reach Barbarian Shoulders 1

Cleave range increased by 20%.

Cleave damage increased by 10%. (Awakened effect)

Hell's Legacy Barbarian Shoulders 1

Sprint also leaves a trail of flames, dealing damage to enemies over 4 seconds.

Sprint cooldown decreased by 10%. (Awakened effect)

Shocking Chaos Barbarian Shoulders 1

Leap is now electrified. Stunning all nearby enemies where you land.

Leap damage increased by 10%. (Awakened effect)

The Coming Storm Barbarian Shoulders 1

Wrath of the Berserker cooldown reduced by 15%.

Wrath of the Berserker cooldown further decreased by 10%. (Awakened effect)

Ydama's Cyclone Barbarian Shoulders 1

Whirlwind damage increased by 10%.

Whirlwind energy consumed 10% slower. (Awakened effect)

Charred Iron Barbarian Torso 1

Chained Spear now hurls a flaming spear that damages all enemies in its path and leaves a burning trail.

Chained Spear damage increased by 10%. (Awakened effect)

Cracklefell Barbarian Torso 1

Chained Spear now hurls an electrified spear that damages and immobilizes all enemies in its path.

Chained Spear cooldown decreased by 10%. (Awakened effect)

Crusher Rig Barbarian Torso 1

Chained Spear now hurls giant rocks, inflicting damage on all enemies in its path.

Chained Spear cooldown decreased by 10%. (Awakened effect)

Davin's Legacy Barbarian Torso 1

Hammer of the Ancients maximum charges increased by 1.

Hammer of the Ancients damage increased by 10%. (Awakened effect)

Ferocious Glae Barbarian Torso 1

Whirlwind occasionally throws out tornadoes that deal damage to any enemies they strike.

Whirlwind damage increased by 10%. (Awakened effect)

Impaler's Breath Barbarian Torso 1

Chained Spear now hurls a harpoon that knocks enemies away, damaging and stunning them.

Chained Spear damage increased by 10%. (Awakened effect)

The Gathering Barbarian Torso 1

Whirlwind pulls in all enemies it damages.

Whirlwind energy consumed 10% slow. (Awakend effect)

Determination Barbarian Legs 1

Furious Charge can now be charged up to increase its range and damage.

Furious Charge cooldown decreased by 10%. (Awakened effect)

Howler's Lift Barbarian Legs 1

Leap damage increased by 10%.

Leap cooldown decreased by 10%. (Awakened effect)

Juggernaut's Plan Barbarian Legs 1

Sprint now causes you to run continuously, knocking away and damaging enemies in your path.

Sprint cooldown decreased by 10%. (Awakened effect)

Kar's Defiance Barbarian Legs 1

Leap also grants you a shield that absorbs damage.

Leap cooldown decreased by 10%. (Awakened effect)

Rockspike Barbarian Legs 1

Ground Stomp now affects all nearby enemies and can be charged to increase range and damage.

Ground Stomp damage increased by 10%. (Awakened effect)

Screaming Fury Barbarian Legs 1

Furious Charge now charges to a location, damaging all nearby enemies and knocking them into the air.

Furious Charge damage increased by 10%. (Awakened effect)

Swiftwing Barbarian Legs 1

Sprint now also increases movement speed of nearby allies.

Sprint cooldown decreased by 10%. (Awakened effect)

Arrowkeeper Crusader Head 1

The inspiration of Holy Banner now moves with you.

Holy banner Life is increased by 10%. (Awakened effect)

Glower of the Recluse Crusader Head 1

When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals 15% more damage.

Sweep Damage increased by 10%. (Awakened effect)

Many-Eyed Aegis Crusader Head 1

Your Consecration now moves with you.

Consecration damage increased by 10%. (Awakened effect)

Questor's Mien Crusader Head 1

Shield Charge maximum charges increased by 1.

Shield Charge damage increased by 10%. (Awakened effect)

Redeemer's Mettle Crusader Head 1

Shield Glare radius increased by 20%.

Shield Glare damage increased by 10%. (Awakened effect)

Retribution Ornament Crusader Head 1

Holy Banner is replaced with a holy statue that forces all nearby enemies to attack it.

Holy Banner Life is increased by 10%. (Awakened effect)

Sudden Vallation Crusader Head 1

Holy Banner instead plants a holy beacon that continually damages enemies with holy light.

Holy Banner Life is increased by 10%. (Awakened effect)

Barbed Council Crusader Shoulders 1

Judgment now implodes after a short delay, drawing all nearby enemies to its center, but it no longer Slows movement or Stuns.

Judgment damage increased by 10%. (Awakened effect)

Cradle of Pebbles Crusader Shoulders 1

Judgment instead summons a Guardian of Justice to fight for you.

Judgment summons Life increased by 10%. (Awakened effect)

Faith Ascendant Crusader Shoulders 1

Deal 10% increased damage for a few seconds after using either stage of Falling Sword.

Falling Sword damage increased by 10%. (Awakened effect)

Public Penance Crusader Shoulders 1

Sacred Chain now throws frozen chains that deal more damage and do not break from damage, but have a shorter duration.

Sacred Chain cooldown decreased by 10%. (Awakened effect)

Sivket's Advantage Crusader Shoulders 1

Draw and Quarter duration increased by 30%.

Draw and Quarter cooldown decreased by 10%. (Awakened effect)

Spine of the Adversary Crusader Shoulders 1

Sacred Chain now also causes chained enemies to take a percentage of all damage taken by any other chained enemy, but no longer Stuns.

Sacred Chain damage increased by 10%. (Awakened effect)

Wind-Blessed Pauldrons Crusader Shoulders 1

Conjuration of Light duration increased by 30%.

Conjuration of Light cooldown decreased by 10%. (Awakened effect)

Besieger Crusader Torso 1

Draw and Quarter periodically calls down a bombardment for xxx damage to nearby enemies.

Draw and Quarter cooldown decreased by 10%. (Awakened effect)

Feathermail Coat Crusader Torso 1

Judgment damage increased by 10%.

Judgment cooldown decreased by 10%. (Awakened effect)

Fortress Hermetic Crusader Torso 1

Consecration radius increased by 20%.

Consecration damage increased by 10%. (Awakened effect)

Hungerfire Chiton Crusader Torso 1

Shield Charge also unleashes a shock wave at its destination, dealing xxx damage to all nearby enemies.

Shield Charge damage increased by 10%. (Awakened effect)

Iron Suzerain Crusader Torso 1

Condemn now continuously drags enemies toward you.

Condemn damage increased by 10%. (Awakened effect)

Justice Without Favor Crusader Torso 1

Conjuration of Light now surrounds you and your allies with holy fire that continually damages all nearby enemies, but no longer prevents damage.

Conjuration of Light damage increased by 10%. (Awakened effect)

Springback Chain Crusader Torso 1

Spinning Shield damage increased by 10%.

Spinning Shield cooldown decreased by 10%. (Awakened effect)

Bladed Jambeau Crusader Legs 1

Draw and Quarter's mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies.

Draw and Quarter damage increased by 10%. (Awakened effect)

Cavalier's Courtwear Crusader Legs 1

Draw and Quarter now damages enemies when you run over them and knocks them away, but it no longer drags enemies.

Draw and Quarter damage increased by 10%. (Awakened effect)

Permanent Reproach Crusader Legs 1

Condemn radius increased by 10%.

Condemn damage increased by 10%. (Awakened effect)

Pillager's Greaves Crusader Legs 1

Shield Charge damage increased, and Shield Charge can be charged up to further increase damage.

Shield Charge damage further increased by 10%. (Awakened effect)

Shieldswathe Crusader Legs 1

Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross.

Shield Charge cooldown decreased by 10%. (Awakened effect)

Squire's Trews Crusader Legs 1

You can now carry a passenger during a Draw and Quarter.

Draw and Quarter cooldown decreased by 10%. (Awakened effect)

Tactics and Secrets Crusader Legs 1

Shield Glare damage increased by 10%.

Shield Glare cooldown increased by 10%. (Awakened effect)

Boundless Ingenuity Demon Hunter Head 1

Increases maximum charges on Daring Swing by 1.

Daring Swing damage increased by 10%. (Awakened effect)

Cowl of Absolute Punishment Demon Hunter Head 1

Multishot damage increased by 10%.

Cowl of Focused Hatred Demon Hunter Head 1

Multishot fires 4 additional arrows.

Multishot damage increased by 10%. (Awakened effect)

Daye's Frightful Persona Demon Hunter Head 1

Knockback Shot damage increased by 10%.

Knockback Shot cooldown decreased by 10%. (Awakened effect)

Frozen Guardian's Sight Demon Hunter Head 1

Sentry becomes empowered with frost, damaging and Chilling enemies.

Sentry Life increased by 10%. (Awakened effect)

Vision of the Lost Demon Hunter Head 1

During Vengeance, each defeated enemy increase the remaining duration of Vengeance by 0.2 seconds, up to a maximum increase of 2.4 seconds.

Vengeance cooldown decreased by 10%. (Awakened effect)

Ysil's Contained Destruction Demon Hunter Head 1

Sentry now fires mortars that explodes to damage all enemies in an area.

Sentry damage increased by 10%. (Awakened effect)

Bladewings Demon Hunter Shoulders 1

Knife Trap maximum number active increased by 2.

Knife Trap damage increased by 10%. (Awakened effect)

Bombardment's Toll Demon Hunter Shoulders 1

Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and stun enemies.

Rain of Vengeance cooldown decreased by 10%. (Awakened effect)

Chillwrath Mantle Demon Hunter Shoulders 1

Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and chills.

Hailfire Demon Hunter Shoulders 1

Multishot also launches 2 homing rockets, each dealing xxx damage.

Multishot cooldown decreased by 10%. (Awakened effect)

Hailstone Shoulders Demon Hunter Shoulders 1

Rain of Vengeance becomes empowered with frost, damaging and chilling enemies.

Rain of Vengeance cooldown decreased by 10%. (Awakened effect)

Shadowstalker's Spaulders Demon Hunter Shoulders 1

Spinning Chakram maximum charges increased by 1.

Spinning Chakram damage increased by 10%. (Awakened effect)

Skystriker's Pauldrons Demon Hunter Shoulders 1

Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.

Rain of Vengeance damage increased by 10%. (Awakened effect)

Cuirass of of the Death Watch Demon Hunter Torso 1

Strafe damage increased by 10%.

Darkness' Embrace Demon Hunter Torso 1

Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack.

Smoke Screen cooldown decreased by 10%. (Awakened effect)

Heart of Vengeance Demon Hunter Torso 1

Vengeance cooldown decreased by 15%.

Vengeance cooldown further decreased by 10%. (Awakened effect)

Helltrapper Cage Demon Hunter Torso 1

Knife Trap damage increased by 10%.

Knife Trap cooldown decreased by 10%. (Awakened effect)

Petahm's Secret Arsenal Demon Hunter Torso 1

Knockback Shot becomes empowered with frost, leaving a frozen trail in its path that damages and Chills enemies.

Knockback Shot cooldown decreased by 10%. (Awakened effect)

Plate of Lethal Intent Demon Hunter Torso 1

Knife Trap arming time reduced by 85%.

Knife Trap damage increased by 10%. (Awakened effect)

Untempered Hatred Demon Hunter Torso 1

Knockback Shot now fires mortars into the sky that bombard enemies within range.

Knockback Shot damage increased by 10%. (Awakened effect)

Assassin's Heritage Demon Hunter Legs 1

Smoke Screen instead throws an explosive grenade at a location.

Smoke Screen damage increased by 10%. (Awakened effect)

Coff's Unrelenting Fury Demon Hunter Legs 1

During Vengeance, every 2 Primary attacks will cause you to launch 1 additional rocket that deals xxx damage to a nearby target.

Vengeance cooldown decreased by 10%. (Awakened effect)

Inescapable Predator Demon Hunter Legs 1

Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes.

Knife Trap cooldown decreased by 10%. (Awakened effect)

Jayn's Silent Retribution Demon Hunter Legs 1

All your attacks will be Critical Hits for a few seconds after Smoke Screen's concealment ends.

Smoke Screen cooldown decreased by 10%. (Awakened effect)

Legguards of the Inevitable Inferno Demon Hunter Legs 1

Knife Trap becomes Immolation Trap, burning the ground and all nearby enemies when detonated.

Knife Trap damage increased by 10%. (Awakened effect)

Master Alchemist's Faulds Demon Hunter Legs 1

Smoke Screen instead throws a gas bomb at a location, continually damaging all nearby enemies.

Smoke Screen damage increased by 10%. (Awakened effect)

Slayer's Breaches Demon Hunter Legs 1

Enemies hit by Spinning Chakram will suffer 4% additional damage if hit again by Spinning Chakram within a short time, stacking up to 5 times.

Spinning Chakram cooldown decreased by 10%. (Awakened effect)

Crippling Insight Monk Head 1

Exploding Palm maximum charges increased by 1.

Exploding Palm cooldown decreased by 10%. (Awakened effect)

Empathy's Blessing Monk Head 1

Inner Sanctuary is now blessed sanctuary, increasing all damage done by you and your allies while withing the circle.

Inner Sanctuary cooldown decreased by 10%. (Awakened effect)

Judgment's Watch Monk Head 1

Inner Sanctuary now continually damages all enemies within it, but no longer protects you and your allies.

Inner Sanctuary damage increased by 10%. (Awakened effect)

Purity's Thought Monk Head 1

Shield of Zen now dispels a harmful effect from the target.

Shield of Zen cooldown decreased by 10%. (Awakened effect)

Solace of the Peaks Monk Head 1

Inner Sanctuary becomes a chilling circle, continually damaging and chilling enemies within it, but no longer protecting you and your allies.

Inner Sanctuary cooldown decreased by 10%. (Awakened effect)

The Open Mind Monk Head 1

Mystic Allies damage increased by 10%.

Mystic Allies summons life increased by 10%. (Awakened effect)

Tranquility's Gaze Monk Head 1

Inner Sanctuary now stuns and damages enemies that enter and exit the circle, but no longer protects you and your allies.

Inner Sanctuary cooldown decreased by 10%. (Awakened effect)

Discipline's Weight Monk Shoulders 1

Seven-Sided Strike damage increased by 10%.

Seven-Sided Strike cooldown decreased by 10%. (Awakened effect)

Freedom's Gale Monk Shoulders 1

Imprisoned Fist now knocks surrounding enemies into the air and stuns them, but no longer immobilizes.

Imprisoned Fist cooldown decreased by 10%. (Awakened effect)

Heaven's Bonds Monk Shoulders 1

Wave of Light now drops a golden bell from the sky, immobilizing all enemies in the area.

Wave of Light cooldown increased by 10%. (Awakened effect)

Mantle of the Crane Monk Shoulders 1

Flying Kick range increased by 20%.

Flying Kick damage increased by 10%. (Awakened effect)

Radiant Sun Monk Shoulders 1

Wave of Light now summons an echo ball, inflicting continuous damage on all nearby enemies.

Wave of Light damage increased by 10%. (Awaakened effect)

Rising Tide Monk Shoulders 1

Imprisoned Fist now causes you to leap through the air with electricity, damaging and immobilizing nearby enemies where you land.

Imprisoned Fist damage increased by 10%. (Awakened effect)

The First Wind Monk Shoulders 1

Each Hit of Seven-Sided Strike also temporarily decreases all damage you take by 3.5% stacking up to 7 times.

Seven-Sided Strike cooldown decreased by 10%. (Awakened effect)

Breath of Incense Monk Torso 1

Seven-Sided Strike can now trigger the exploding palm explosion when it kills bleeding enemies.

Exploding Palm cooldown decreased by 10%. (Awakened effect)

Disciplined Respite Monk Torso 1

Inner Sanctuary cooldown decreased by 15%.

Inner Sanctuary cooldown decreased by 10%. (Awakened effect)

Enlightenment's Blessing Monk Torso 1

During Shield of Zen your movement speed is increased by 25% and you can move unhindered through enemies.

Shield of Zen cooldown decreased by 10%. (Awakened effect)

Harmony's Song Monk Torso 1

Wave of Light range increased by 20%.

Wave of Light damage increased by 10%. (Awakened effect)

Resounding Soul Monk Torso 1

Wave Strike damage increased by 10%.

Wave Strike cooldown decreased by 10%. (Awakened effect)

Storm Spirit Monk Torso 1

Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies.

Cyclone Strike damage increased by 10%. (Awakened effect)

Tempest's Heart Monk Torso 1

Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonate, damaging and knocking away all nearby enemies.

Cyclone Strike cooldown decreased by 10%. (Awakened  effect)

Chastising Radiance Monk Legs 1

Wave of Light damage increased by 10%.

Wave of Light cooldown increased by 10%.

Companion's Melody Monk Legs 1

Mystic Allies duration increased by 25%.

Mystic Allies cooldown decreased by 10%. (Awakened effect)

Grace's Bounty Monk Legs 1

Flying Kick becomes Spinning Kicks, damaging all nearby enemies.

Flying Kick damage increased by 10%. (Awakened effect)

Isolation's Path Monk Legs 1

Imprisoned Fist maximum charges increased by 1.

Imprisoned Fist cooldown decreased by 10%. (Awakened effect)

Momentum's Flow Monk Legs 1

Flying Kick now unleashes a series of kicks at the enemies in a direction, with the final kick knocking enemies away.

Flying Kick damage increased by 10%. (Awakened effect)

Path of the Storm Monk Legs 1

Cyclone Strike also temporarily decreases all damage you take by 20%.

Cyclone Strike cooldown decreased by 10%. (Awakened effect)

Tiger's Flight Monk Legs 1

Flying Kick now generates a flaming tornado that damages enemies in its path.

Flying Kick damage increased by 10%. (Awakened effect)

Coals For Eyes Necromancer Head 1

Command Skeletons now causes your skeletal champions to explode at their destination, damaging all nearby enemies.

Command Skeletons summons Life increased by 10%. (Awakened effect)

Crown of the Gilded Leash Necromancer Head 1

Command Skeletons now raises a single powerful skeletal captain that can be ordered to whirlwind at a location.

Command Skeletons damage increased by 10%. (Awakened effect)

Hideous Dawning Necromancer Head 1

Bone Spikes now also causes enemies to bleed for additional damage, but no longer stuns them.

Bone Spikes cooldown decreased by 10%. (Awakened effect)

Mirrorictus Necromancer Head 1

Your Skeletal Champions are replaced with Skeletal Archers.

Command Skeletons cooldown decreased by 10%. (Awakened effect)

No-Mouth Face Necromancer Head 1

Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knocks enemies away.

Bone Spikes damage increased by 10%. (Awakened effect)

Skullveil Necromancer Head 1

Skeletal Mage duration increased by 20%.

Skeletal Mage cooldown decreased by 10%. (Awakened effect)

Visitant's Sign Necromancer Head 1

Command Golem duration increased by 20%.

Command Golem cooldown decreased by 10%. (Awakened effect)

Chasm Crosser Necromancer Shoulders 1

Bone Spikes range increased by 20%.

Bone Spikes damage increased by 10%. (Awakened effect)

Gravedirt's Weight Necromancer Shoulders 1

Bone Armor now also grants immunity to all effects which knock you out of your position.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Linger-Mantle Necromancer Shoulders 1

Dark Curse duration increased by 30%.

Dark Curse cooldown decreased by 10%. (Awakened effect)

Lone Preserver Necromancer Shoulders 1

Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked.

Corpse Explosion damage increased by 10%. (Awakened effect)

Rotspur Necromancer Shoulders 1

Corpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continual damage.

Corpse Explosion damage increased by 10%. (Awakened effect)

Surge and Stillness Necromancer Shoulders 1

Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding.

Corpse Explosion damage increased by 10%. (Awakened effect)

Ziroco Necromancer Shoulders 1

Skeletal Mage damage increased by 10%.

Skeletal Mage life increased by 10%. (Awakened effect)

Covet Nothing Necromancer Torso 1

Bone Armor now also damages nearby enemies when activated and increases their damage taken for a short time, but no longer shields party members.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Ever-Grasping Vestments Necromancer Torso 1

Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies.

Bone Wall life increased by 10%. (Awakened effect)

Exhumant's Backbone Necromancer Torso 1

Bone Wall instead summons a pillar of rotting corpses that knocks targets into the air, damaging them and then Slows all nearby enemies.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Flickering Warmth Necromancer Torso 1

Bone Armor instead summons three bone spikes that orbit you and damage any enemies they strike.

Bone Armor damage increased by 10%. (Awakened effect)

Gallowsborn Necromancer Torso 1

Generate corpses as you move during Wraith Form.

Wraith Form cooldown decreased by 10%. (Awakened effect)

Parting Gift Necromancer Torso 1

Bone Armor now grants you and all nearby party members charges of damage immunity, each of which prevents all damage from a single hit.

Bone Armor cooldown decreased by 10%. (Awakened effect)

The Inviting Tomb Necromancer Torso 1

Bone Wall now creates a circular wall of bones that traps targets within it, but no longer has multiple charges.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Graven Bulwark Necromancer Legs 1

Bone Armor duration increased by 25%.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Guided by Maggots Necromancer Legs 1

Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds.

Dark Curse cooldown decreased by 10%. (Awakened effect)

Mournful Destroyer Necromancer Legs 1

Dark Curse now curses the ground in an area causing enemies within it to take continual damage.

Dark Curse damage increased by 10%. (Awakened effect)

Proximal Fear Necromancer Legs 1

Wraith Form now causes enemies you touch to flee in Fear and damages them.

Wraith Form damage increased by 10%. (Awakened effect)

Rozhin's Keening Necromancer Legs 1

Corpse Lance damage increased by 10%.

Corpse Lance damage further increased by 10%. (Awakened effect)

Sacral Chausses Necromancer Legs 1

Bone Wall duration increased by 25%.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Soulchime Necromancer Legs 1

Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision.

Dark Curse cooldown decreased by 10%. (Awakened effect)

Cowl of Arcane Truths Wizard Head 1

Scorch now launches an Arcane Orb that explodes when activated again or when it expires, damaging all nearby enemies. Damage and explosion radius grow as it travels.

Cowl of the Abyss Wizard Head 1

Black Hole radius increased by 20%.

Lyan's Resonant Wisdom Wizard Head 1

Teleport now conjures a lightning cloud at your destination, dealing damage to all nearby enemies over 2.5 seconds.

Mask of Illusions Wizard Head 1

Teleport now causes you to become invisible and leave behind a mirror image.

Memory of Xiaoyu Wizard Head 1

Scorch now conjures four Flaming Orbs that orbit around you and explode when they strike enemies, damaging and Burning all nearby enemies.

Vaetia's Resourceful Coutenance Wizard Head 1

Scorch now launches an Electric Orb that stops travelling when it strikes the first enemy, and then continually Electrocutes and Stuns nearby enemies.

Vision of the Frozen Path Wizard Head 1

Scorch now launches a Frozen Orb that continually damages nearby enemies and Chills them.

Angmar's Repulsive Burden Wizard Shoulders 1

Scorch will now knock enemies away.

Arcane Intensifiers Wizard Shoulders 1

Disintegrate will fire a stringer instantaneous beam after a short delay.

Pads of Protections Wizard Shoulders 1

Disintegrate now fractures into a short-ranged cone.

Phoenix Mantle Wizard Shoulders 1

Scorch radius increased by 20%.

Rime Mantle Wizard Shoulders 1

Enemies killed by Ray of Frost will shatter, dealing damage to all nearby enemies and inflicting Chill.

Searing Judgement Wizard Shoulders 1

Disintegrate now channels Fire, Burning enemies for additional damage over time.

Shoulders of the Cataclysm Wizard Shoulders 1

Meteor damage increased by 10%.

Ellora's Fevor Wizard Torso 1

Lightning Nova now hurls balls of Burning fire.

Frostreaver's Garments Wizard Torso 1

Ice Crystal now summons a Freezing Crystal that inflicts greater damage over time and a stacking Chill.

Kyn's Cyromantle Wizard Torso 1

Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path.

Regalia of the Archmage Wizard Torso 1

Lightning Nova now hurls balls of Immobilizing Arcane energy.

Robes of the Avalanche Wizard Torso 1

Ray of Frost now channels a blizzard around you, continually damaging and Chilling nearby enemies.

Starcaller's Drapery Wizard Torso 1

Meteor radius increased by 20%.

Zann Esu Elemental Weave Wizard Torso 1

Lightning Nova now hurls balls of Chilling Ice.

Chaos Nexus Wizard Legs 1

Disintegrate channels up to 3 additional beams at nearby enemies, each continually dealing damage.

Frostwalkers Wizard Legs 1

Meteor now summons an Icy Meteor, dealing damage and covering the area with Ice that deals additional damage and Chills enemies.

Galebringer's Leggings Wizard Legs 1

Increases Arcane Wind damage by 10%.

Kavil's Grand Revelation Wizard Legs 1

Enemies killed by Disintegrate will explode, dealing damage to all nearby enemies.

Riftdancer's Stride Wizard Legs 1

Teleport now targets a location where it also damages all nearby enemies.

Starcaller's Breeches Wizard Legs 1

Meteor now continually damages enemies in an area, but no longer Stuns.

Time-Warped Cloth Wizard Legs 1

Teleport can now be recast, transporting you back to your original location.




Tired of anon posting? Register!
Load more
⇈ ⇈