Necromancer is a playable class in Diablo Immortal. As a master of the dark arts, Necromancer wields the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. On this page, you can find information about all the skills of Necromancer in Diablo Immortal, as well as their strategy, lore, and useful builds.
Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
The Necromancer is a long standing class option with the Diablo titles. They have a unique Summoning and Magical traits. Without the basic melee or ranged attack traits, players will need to learn and adapt to the Necromancer playstyle that focuses mostly on mid-range combat. Even with the learning curve that comes with playing the Necromancer, it is worth the unique buffs and benefits they bring to combat and the team. They have a high damage output that is good with both AoE damage and Single Target damage and have a powerful set of basic attacks with an even more powerful ultimate ability. This is considered one of the greater ultimate abilities available in the game that can be found in their kit that accompanies their main attack, Soulfire. With their ultimate, Hungering Soulfire, it can enhance Soulfire for 12 seconds and launches multiple greater bone spirits that seek out enemies and deal damage. As with most Necromancers, their skills are heavily based on having a variety of summons that will have different effects and attack tactics. These will be the main sources of damage and are more situational and specific depending on the skill.
One thing to consider when deciding to play with the necromancer is that since they rely on their summons, their personal movement capabilities are less than others. Even with unique Necromancer summoning abilities, some of these summons can also be immobile such as the Skeletal Mage. These skills have the potential to deal great damage, but must be strategically deployed to maximize effectiveness. When prioritizing Stats, Strength will provide the highest increase to Damage and Combat in order to increase damage output.
Necromancer summons vary in effects which makes their role flexible in a team. Depending on the build, they can play either a defensive stagnant role with more immobile summons or can also be used more aggressively by summoning an army or other charging summons. Because of their powerful traits, skills set and ability to deal high damage to single targets, the Necromancer would balance well in a team with the Crusader who is known for their mobility and their set of mainly AoE attacks. The crusader can complement the Necromancer by taking any uncovered ground with their mobility on their steed and their larger range, which can allow the Necromancer to focus on their area of their summons. Another class to consider is the Barbarian. The Barbarian, who has an entirely different set of strengths, can take out hordes of enemies and relies on raw damage will also complement the team in PvE, forcing large numbers of enemies to go through the Barbarian while the Necromancer can focus on where to deploy any available summons.
Necromancer Class Primary Attacks
- Their initial primary attack is to shoot a piercing Bone Spear forward to inflict X damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
- They have the potential to unlock a secondary explosive attack where they can throw a ball of soulfire that explodes when it strikes an enemy, inflicting X damage to the target and 25% as much to all other nearby enemies. This is greatly enhanced when the ultimate is available allowing the bone spirits to seek out enemies.
Necromancer Legendary Equipment
Legendary Necromancer Weapons
See Legendary Weapons (click to reveal)
Legendary Necromancer Armor
See Legendary Armor (click to reveal)
- Coals For Eyes
- Crown of the Gilded Leash
- Hideous Dawning
- No-Mouth Face
- Visitant's Sign
- Covet Nothing
- Ever-Grasping Vestments
- Exhumant's Backbone
- Flickering Warmth
- Parting Gift
- The Inviting Tomb
Necromancer Class Guides
Necromancer Beginner Build
Necromancers are known for their high damage output that is good with both AoE damage and Single Target damage and have a powerful set of basic attacks with an even more powerful ultimate ability. This is considered one of the greater ultimate abilities available in the game that can be found in their kit that accompanies their main attack, Soulfire. Hungering Soulfire enhances this ability for 12 seconds, instead of launching multiple greater bone spirits that seek out enemies and deal damage. Targets hit multiple times simultaneously take 75% cumulatively reduced damage. The following build is a low-level requirement build that works best against large hordes of enemies. Accompanying the main skill for this build are the Bone Spikes, Command Golem, Corpse Explosion, and Corpse Lance, made up of mostly control skills that would also make the necromancer a great support, setting up the arena to the party's advantage, or to ultimately use their attacks on vulnerable enemies nearby. These skills are intended to stun, while dealing damage, maximizing this build's effects. Corpse lance will then summon projectiles from corpses that impale targets and nearby enemies. Both Corpse Lance and Corpse Explosion have a very short cooldown duration, making the Necromancer an active character in battle with this build.
- Class: Necromancer
- Skills: Bone Spikes, Command Golem, Corpse Explosion, and Corpse Lance
- Weapon: Accounting for Weakness, Baleful Trinity
- Armor: Hideous Dawning Lone Preserver, Ever-Grasping Vestments, Rozhin's Keening
- Gems: Chained Death, Zwenson's Haunting, Pain of Subjugation
- With the Necromancer its best to be aware which are the more offensive summon abilities and which ones can help you regroup or take a defensive approach to the situation. Your main summon skills inlcude Skeletal Mage and Bone Spirits, Command Golem if you wish to prioritize keeping a summon in the combat arena.
- For a defensive approach, players can equip Bone Armor and Bone wall to summon a shield temporary shield or barrier that can block incoming projectiles or the armor that can absorb incoming damage.
- Your priority starting out will be to always obtain a new weapon when possible by keeping an eye out for any loot or drops then upgrading your desired weapon with the blacksmith when e becomes available.
- In Diablo Immortal, you can claim the battle pass to quickly obtain a Legendary Item
Necromancer in Diablo: "A Necromancer's dominion over life and death grants this grisly apothecary the ability to summon skeleton armies and golems, and to unleash baneful poison, curse, and bone skills upon his foes. From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes.
Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares."
Necromancer Strengths and Weaknesses
- The Necromancer, when played well and used strategically, has very strong solo play abilities, holding one of the best ultimate skills in the game. They have a high single damage out put accompanied by an array of AoE attacks, which can cover lot of ground and combat types such as enemy clusters or boss battles. When in a difficult situation, Necromancers can also rely on their summons to take incoming damage, so they can be played both aggressively or defensively.
- With all their buffs and unique skills, the downsides of the Necromancer involve their lack of mobility or how strategic you must be when deploying summons and skills. This also makes his strengths his weakness, relying on summons during combat, making them quite vulnerable when misused.
Necromancer Other Notes, Tips & Trivia
- Other Notes, Tips, and Trivia for the Barbarian Class goes here.
Diablo Immortal All Necromancer Skills
Necromancer Primary Skills
Shoot a piercing Bone Spear forward to inflict x damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
Ultimate: Dread Skullscythe - Enhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals damage to all nearby enemies and knocks them away.
Throw a ball of soulfire that explodes when it strikes an enemy, inflicting x damage to the target and 25% as much to all other nearby enemies.
Ultimate: Hungering Soulfire - Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal damage. Targets hit multiple times simultaneously take 75% cumulatively reduced damage.
Necromancer Basic Skills
Cooldown: 20 sec
Protect yourself and nearby allies with a shield of bones that absorbs x damage for 12 seconds.
Role: Control, Charge
Cooldown: 12 sec
Summon bone spikes that erupt from the ground, stunning enemies for 2 seconds and dealing x damage. Charging longer increases range, and damage up to x.
Role Channel, Damage
Cooldown: .5 sec
Unleash a continual barrage of bone spirits, dealing x damage to enemies. Using Bone spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.
Cooldown: 14 sec
Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges.
Role: Gather, Control
Cooldown: 36 sec
Summon a bone golem for 24 seconds. When summoned, it will deal x damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds.
Cooldown: 24 sec
Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing x damage to all enemies in the bolt’s path. You may not command more than 6 total skeletal champions and skeletal mages.
Cooldown: 1 sec
Detonate all corpses in the target area, each corpse dealing x damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit.
Cooldown: 1 sec
Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that deal x damage. Multiple hits on the same target deal 20% cumulatively reduced damage.
Cooldown: 9 sec
Slash with a summoned scythe, dealing x damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges.
Cooldown: 9.4 sec
Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack.
Cooldown: 8 sec
Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.
Passive: Raise a skeletal champion every 8 seconds to a max of 4. Skeletal champions deal damage per attack.
Cooldown: 12 sec
Curse all enemies in the area, dealing damage to them over 6 seconds and greatly reducing their vision.