Monk Skills in Diablo Immortal feature the different set of Talents for the Monk class. Monks in Diablo Immortal are swift, sacred warriors and masters of martial arts. The skills of the Monk consists of dealing constant damage against enemies and providing buffs. In general, Skills in Diablo Immortal include 2 primary skills and several other skills that can be unlocked when you level up. In Diablo Immortal, each skill has different ranks, you need to level up your characters to upgrade the skills to higher ranks. This page covers the skills for the Monk class.

Primary and Basic Skills

Players can only equip 5 skills at once composed of 1 Primary and 4 Basic skills. Primary skills have no cooldown unlike Basic skills. Using a Primary skill also fills up the players Ultimate bar and once it's full players can cast their Ultimiate Ability. Skills can swapped out anytime as long as the player is outside of combat. 

Charms and Legendary Items

Skills will automatically increase in Rank as players level up. There are also Charms and Legendary Items that can help boost a player's skill. Charms add bonus stats that enhances a skill's power while Legendary Items modify a skill's power and behavior entirely or enhance it's stats. A player can only equip 1 Charm per character so it is important to find the right skill for the Charm.

 

 

Diablo Immortal All Monk Skills

 

Monk Primary Skills

fists of thunder diablo immortal wiki guide
Fists of Thunder

Unlock: 1

Role: Damage, Combo

Cooldown: --

Teleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit.

Ultimate: Lightning Flux- Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.

deadly reach diablo immortal wiki guide
Deadly Reach

Unlock: 34

Role: Damage, Combo

Cooldown: --

Project lines of piercing force that deals damage to the target and to enemies behind the targets.

Ultimate: Release Force - Enhance Deadly Reach for 12 seconds, causing it to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.

 

Monk Basic Skills

cyclone strike diablo immortal wiki guide
Cyclone Strike

Unlock: 1

Role: Gather, Charge

Cooldown: 12 sec

Generate a vortex of wind which pulls in enemies and deals damage. Charging longer increases range and damage.

 

flying kick diablo immortal wiki guide
Flying Kick

Unlock: 1

Role: Dash, Damage

Cooldown: 12 sec

Kick forward dealing damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing additional damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill.

seven sided strike diablo immortal wiki guide
Seven-Sided Strike

Unlock: 8

Role: Damage, Immunity

Cooldown: 12 sec

Dash rapidly between nearby enemies, striking 7 times, dealing damage each time. Additional hits on the same target deal only 50% of normal damage.

wave strike diablo immortal wiki guide
Wave Strike

Unlock: 3

Role: Damage, Charge

Cooldown: 9 sec

Unleash a wave of energy, carrying enemies hit within it and exploding for damage to all nearby enemies at its maximum range. Charging longer increases range and damage. When fully charged, the waves will also knock enemies away.

 

shield of zen diablo immortal wiki guide

Shield of Zen

Unlock: 20

Role: Buff

Cooldown: 12 sec

Protect yourself or an ally with a shield absorbing damage for 5 seconds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both the Shield.

 

exploding palm diablo immortal wiki guide
Exploding Palm

Unlock: 28

Role: Damage, Debuff

Cooldown: 6 sec

Attack enemies in a direction, damaging and inflicting Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode, damaging nearby enemies. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges.

wave of light diablo immortal wiki guide
Wave of Light

Unlock: 28

Role: Damage

Cooldown: 9 sec

Crush enemies in an area with a focused Wave of Light, dealing damage. Maximum 2 charges.

inner sanctuary diablo immortal wiki guide
Inner Sanctuary

Unlock: 38

Role: Buff

Cooldown: 30 sec

Place a runic circle of protection for 9 seconds that reduces all damage taken by you and your allies within the circle by 50%.

 

mystic allies diablo immortal wiki guide
Mystic Allies

Unlock: 44

Role: Damage, Summon

Cooldown: 30 sec

Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your Life and deal damage with their attacks.

imprisoned fist diablo immortal wiki guide
Imprisoned Fist

Unlock: 41

Role: Control

Cooldown: 12 sec

Attack enemies in a direction dealing damage and immobilizing them for 5 seconds.

Mystic Strike

Unlock: 15

Role: Dash, Gather

Cooldown: 12 sec

Dash forward 4.5 yards and leave a spirit behind that will return to you, pulling all enemies in its path to you and dealing damage. Maximum 3 charges.

Flying Dragon

Unlock: 50

Role: Dash, Gather

Cooldown: 12 sec

Soar into the sky, pulling along all nearby enemies and dealing damage to all nearby enemies at your destination.




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