Monk Armor in Diablo Immortal have different qualities, from Normal, Magic, Rare, to Legendary, and their bonuses are determined by the Prefixes and Suffixes. Some Monk Armor can be further empowered using Gems if they have sockets. Rare and Legendary Armor can also be further upgraded through a new system called item ranks. Rare Armors drop at rank 0, and can be raised up to rank 5 by visiting the Blacksmith and spending the necessary crafting materials. Each additional rank adds stats to the Armor. Legendary Armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes. You can also reforge your armor by using a Reforge Stone to fine-tune it for your build.
Quality and Bonuses
In Diablo Immortal, Armor have different qualities, from Normal (white), Magic (blue), Rare (yellow) to Legendary (orange), and their bonuses are determined by the Prefixes and Suffixes, aside from the legendary armors. Set items will not be in Diablo Immortal.
Some armor can be further empowered using Gems if they have sockets. Rare and Legendary armor can also be further upgraded through a new system called item ranks. Rare (yellow) armor drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the armor. Legendary armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.
Legendary Armors
Legendary Armor is the best type of armor you can wear, as it either provides different bonuses to different skills or completely alter the skill itself. Some of these armors provide offensive or defensive bonuses. All legendary armors have sockets, and therefore, can be further empowered by using Gems. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary Crafting Materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. Legendary Armors can also be reforged to change or add modifiers by using a Reforge Stone.
Ranks and Reforging
Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item's properties.
Class Specific Armors
Diablo Immortal features 6 Classes and each class can only equip their respective types of armor and cannot equip armor that belongs to a different class. Listed below are the 6 types of classes:
- Barbarian - Savage warriors who protect their sacred ancestral lands with brutal melee attacks, unleashing their undying rage on the demontic horde. An aggressive class that specializes in Melee and Physical attacks, relying on brute force.
- Crusader - Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
- Demon Hunter - Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.
- Monk - Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies
- Necromancer - Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
- Wizard - Renegade spellcasters who channel channel arcane energy into powerful combinations of magic that manipulate and destroy their foes.
Visit the Classes page to learn more about the different strengths, weaknesses, skills, and other detailed information regarding the different classes.
All Monk Armor in Diablo Immortal
Quick Search of All Monk Armor
Name |
Slot |
Sockets |
Armor Effect/s |
---|---|---|---|
Crippling Insight | Head | 1 | Exploding Palm maximum charges increased by 1. Exploding Palm cooldown decreased by 10%. (Awakened effect) |
Empathy's Blessing | Head | 1 | Inner Sanctuary is now blessed sanctuary, increasing all damage done by you and your allies while withing the circle. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Judgment's Watch | Head | 1 | Inner Sanctuary now continually damages all enemies within it, but no longer protects you and your allies. Inner Sanctuary damage increased by 10%. (Awakened effect) |
Purity's Thought | Head | 1 | Shield of Zen now dispels a harmful effect from the target. Shield of Zen cooldown decreased by 10%. (Awakened effect) |
Solace of the Peaks | Head | 1 | Inner Sanctuary becomes a chilling circle, continually damaging and chilling enemies within it, but no longer protecting you and your allies. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
The Open Mind | Head | 1 | Mystic Allies damage increased by 10%. Mystic Allies summons life increased by 10%. (Awakened effect) |
Tranquility's Gaze | Head | 1 | Inner Sanctuary now stuns and damages enemies that enter and exit the circle, but no longer protects you and your allies. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Discipline's Weight | Shoulders | 1 | Seven-Sided Strike damage increased by 10%. Seven-Sided Strike cooldown decreased by 10%. (Awakened effect) |
Freedom's Gale | Shoulders | 1 | Imprisoned Fist now knocks surrounding enemies into the air and stuns them, but no longer immobilizes. Imprisoned Fist cooldown decreased by 10%. (Awakened effect) |
Heaven's Bonds | Shoulders | 1 | Wave of Light now drops a golden bell from the sky, immobilizing all enemies in the area. Wave of Light cooldown increased by 10%. (Awakened effect) |
Mantle of the Crane | Shoulders | 1 | Flying Kick range increased by 20%. Flying Kick damage increased by 10%. (Awakened effect) |
Radiant Sun | Shoulders | 1 | Wave of Light now summons an echo ball, inflicting continuous damage on all nearby enemies. Wave of Light damage increased by 10%. (Awaakened effect) |
Rising Tide | Shoulders | 1 | Imprisoned Fist now causes you to leap through the air with electricity, damaging and immobilizing nearby enemies where you land. Imprisoned Fist damage increased by 10%. (Awakened effect) |
The First Wind | Shoulders | 1 | Each Hit of Seven-Sided Strike also temporarily decreases all damage you take by 3.5% stacking up to 7 times. Seven-Sided Strike cooldown decreased by 10%. (Awakened effect) |
Breath of Incense | Torso | 1 | Seven-Sided Strike can now trigger the exploding palm explosion when it kills bleeding enemies. Exploding Palm cooldown decreased by 10%. (Awakened effect) |
Disciplined Respite | Torso | 1 | Inner Sanctuary cooldown decreased by 15%. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Enlightenment's Blessing | Torso | 1 | During Shield of Zen your movement speed is increased by 25% and you can move unhindered through enemies. Shield of Zen cooldown decreased by 10%. (Awakened effect) |
Harmony's Song | Torso | 1 | Wave of Light range increased by 20%. Wave of Light damage increased by 10%. (Awakened effect) |
Resounding Soul | Torso | 1 | Wave Strike damage increased by 10%. Wave Strike cooldown decreased by 10%. (Awakened effect) |
Storm Spirit | Torso | 1 | Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies. Cyclone Strike damage increased by 10%. (Awakened effect) |
Tempest's Heart | Torso | 1 | Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonate, damaging and knocking away all nearby enemies. Cyclone Strike cooldown decreased by 10%. (Awakened effect) |
Chastising Radiance | Legs | 1 | Wave of Light damage increased by 10%. Wave of Light cooldown increased by 10%. |
Companion's Melody | Legs | 1 | Mystic Allies duration increased by 25%. Mystic Allies cooldown decreased by 10%. (Awakened effect) |
Grace's Bounty | Legs | 1 | Flying Kick becomes Spinning Kicks, damaging all nearby enemies. Flying Kick damage increased by 10%. (Awakened effect) |
Isolation's Path | Legs | 1 | Imprisoned Fist maximum charges increased by 1. Imprisoned Fist cooldown decreased by 10%. (Awakened effect) |
Momentum's Flow | Legs | 1 | Flying Kick now unleashes a series of kicks at the enemies in a direction, with the final kick knocking enemies away. Flying Kick damage increased by 10%. (Awakened effect) |
Path of the Storm | Legs | 1 | Cyclone Strike also temporarily decreases all damage you take by 20%. Cyclone Strike cooldown decreased by 10%. (Awakened effect) |
Tiger's Flight | Legs | 1 | Flying Kick now generates a flaming tornado that damages enemies in its path. Flying Kick damage increased by 10%. (Awakened effect) |