Monk |
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Style | Melee |
Main Attributes | Physical |
Monk is a playable class in Diablo Immortal. Skilled monks deliver rapid-fire attacks unarmed or with a variety of well-balanced weapons. In combat, they emphasize high maneuverability over staying power, darting in and out of melees and avoiding protracted slugfest. Monks’ attacks are primarily melee-focused. They can eliminate single foes with extreme damage, or deliver short-range area-of-effect assaults with waves of elemental power that emanate from palm strikes or crescent kicks. On this page, you can find information about all the skills of Monk in Diablo Immortal, as well as their strategy, lore, and useful builds.
Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies.
Monk Information
Monks are known for their great movement capabilities and support roles as a team member. Their kit comes with AoE damage and array of skills with different types of damaging attacks as well as the ability to control combat by manipulating the movement or positioning of opponents which could benefit the whole party. With a great set of available skills and abilities comes a learning curve with positioning and Monk strategies. This includes knowing which combination of skills to equip in a given situation and when to deploy and use them.
Ideal controling skills included in the Monk's kit include the Cyclone Strike which can generate a vortex of wind which pulls in enemies and deals damage. It is classified as a gather skill of the Monk that forces enemies to gather while damaging enemies in the area at the same time. Another control type skill includes the Imprisioned Fist which, after the attack, has the ability to stun enemies for 5 seconds. In any team composition, this will heavily help battle and during this skill, other party members will be cleared to come in and finish off those who are affected by this skill.
AoE attacks include the Exploding palm which affects a large range in a specific direction and will have further secondary effects by making enemies that are affected explode, extending the range of attack.
In a team, the Monks work best with other Melee chracters to help balance their ranged and control abilities. A Barbarian would help cover close range enemies and clear those who slip through the effects of the monk's AoE abilities. Especially since the Barbarian is known for clearing out hordes, the Monk Skill Imprisoned first, which stuns enemies in range of the attack will be ideal for use with the Barbarian in the team so he can be sent to clear any stunned enemies. Other classes that work well with the Monk is the Crusader who has similar strengths as the monk such as mobility and AoE, but since it is used differently, will be able to cover a larger area with the Crusader steed while the monk focuses on one small area. In a team with the Crusader, the crusader can be used to circle the perimeter of the battle and can clear the large area surrounding the party while the monk focuses on the center area of battle.
Monk Class Primary Attacks
- Their main primary attacks are a good example of why they flourish in movement, since it is an attack action accompanied with a short teleporation action. With Fists of Thunder you can Teleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit.
- With Deadly Reach, monks are able to project lines of piercing force that deal damage to the target and to enemies behind the targets.
Monk Legendary Equipment
Legendary Monk Weapons
See Legendary Weapons (click to reveal)
Legendary Monk Armor
See Legendary Armor (click to reveal)
Head
- Crippling Insight
- Empathy's Blessing
- Judgment's Watch
- Purity's Thought
- Solace of the Peaks
- The Open Mind
- Tranquility's Gaze
Shoulders
- Discipline's Weight
- Freedom's Gale
- Heaven's Bonds
- Mantle of the Crane
- Radiant Sun
- Rising Tide
- The First Wind
Torso
- Breath of Incense
- Disciplined Respite
- Enlightenment's Blessing
- Harmony's Song
- Resounding Soul
- Storm Spirit
- Tempest's Heart
Legs
Monk Class Guides
Monk Builds
Diablo Immortal Monk DPS Build
This build will focus on the Monks' movement capabilities and their strength in Melee and Physical Combat. This begins with the basic Primary Skill, Fists of Thunder, which showcases the Monk's great movement and Damage combo with the ability to Teleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit. This is accompanied by the skills Mystic Strike, Seven-sided Strike, Inner Sanctuary, and Exploding Palm. These skills were selected to take advantage of the Monk's strengths in movement and abilities to be in control of their own positioning in order to gain a better position when facing groups of enemies and maximizing damage. This skill set includes the Mystic Strike, which is a Dash skill intended to be able to quickly reposition the Monk and deal additional damage while moving the enemies into a better position for attack. Seven-sided Strike, is another skill that allows the Monk to dash while damaging nearby enemies. This skill can be used consecutively with the Mystic Strike while the other is in cooldown and can be enhanced with the Weapon, Dragon's Indignation which adds an additional burning effect. Inner Sanctuary benefits the whole party in the area by creating a circle of protection and reduces damage intake. Exploding Palm was added to add an offensive skill to the set, inflicting Damage and Bleed onto affected enemies. With this set, you should be able to deal Bleed and Burn damage to incoming enemies which should put them under constant pressure and increases DPS. The selected armor were chosen to maximize the effects of the selected skills increasing charges of the Exploding Palm and increasing damage. Gems and Blood-Soaked Jade could be added to increase damage and movement speed while Unity Crystal increases damage output and decreases incoming damage.
- Class: Monk
- Skills: Mystic Strike, Seven-Sided Strike, Inner Sanctuary, and Exploding Palm.
- Weapon: Dragon's Indignation, Reaching Rebuke, Breath of Incense
- Armor: Crippling Insight, Discipline's Weight,
- Gems: Blood-Soaked Jade, Unity Crystal
Starting Out
- Pick up any new equipment to replace your starting equipment.
- Upgrade your equipment of choice with the Blacksmith
- When available, claim the Battlepass for a Legendary Item
Monk Lore
Monks in Diablo Games: "Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview. Monks of the Sahptev faith train their bodies and minds so that they may become the foremost holy warriors of the land of Ivgorod. Within the cloisters of the Patriarchs, the monks endure harsh trials both physical and spiritual, proving their devotion and attaining unmatched focus.
Daily ritualistic cleansings help monks purify their spirits and overcome the corruption that gnaws at the hearts of all men. In the pursuit of martial perfection, they also hone their legendary balance and clarity, skills that allow them to master both unarmed combat and a diverse array of weapons. After a lifetime of preparation, anointed monks are permitted to leave their monasteries' halls to serve the decrees of the Patriarchs. The emblem on their foreheads marks them as survivors, achievers, and pillars of their society. Monks embody the will of Ivgorod’s one thousand and one gods in every step and every strike."
Monk Strengths and Weaknesses
Monk Strengths:
- The Monks have Great movement and Mobility and have skills in their kit that can contain both movement actions along with an AoE attack. Since they have a lot of control skills as well, it makes them great supporting classes and if used well, can be a powerful class on their own. Their skills are also accompanied be buffs that will affect the team making them an over all ideal team member.
Monk Weaknesses:
- Player who use this class have to be more tactical with their approach and know when to deploy their skills. Since they mostly deal AoE damage, they generally do not have any melee attacks and may have to rely on good positioning and other team members for larger hoards when they advance too close. Although they have a great AoE kit, this also means they don't have as much melee skills and are not particularly effective with damaging single targets.
Monk Other Notes, Tips & Trivia
- Other Notes, Tips, and Trivia for the Monk Class goes here.
Diablo Immortal All Monk Skills
Monk Primary Skills

Fists of Thunder
Unlock: 1
Role: Damage, Combo
Cooldown: --
Teleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit.
Ultimate: Lightning Flux- Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.

Deadly Reach
Unlock: 34
Role: Damage, Combo
Cooldown: --
Project lines of piercing force that deals damage to the target and to enemies behind the targets.
Ultimate: Release Force - Enhance Deadly Reach for 12 seconds, causing it to also knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.
Monk Basic Skills

Cyclone Strike
Unlock: 1
Role: Gather, Charge
Cooldown: 12 sec
Generate a vortex of wind which pulls in enemies and deals damage. Charging longer increases range and damage.

Flying Kick
Unlock: 1
Role: Dash, Damage
Cooldown: 12 sec
Kick forward dealing damage to enemies in your path and knocking them away. Flying Kick can rebound off walls, dealing additional damage to nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill.

Seven-Sided Strike
Unlock: 8
Role: Damage, Immunity
Cooldown: 12 sec
Dash rapidly between nearby enemies, striking 7 times, dealing damage each time. Additional hits on the same target deal only 50% of normal damage.

Wave Strike
Unlock: 3
Role: Damage, Charge
Cooldown: 9 sec
Unleash a wave of energy, carrying enemies hit within it and exploding for damage to all nearby enemies at its maximum range. Charging longer increases range and damage. When fully charged, the waves will also knock enemies away.
Shield of Zen
Unlock: 20
Role: Buff
Cooldown: 12 sec
Protect yourself or an ally with a shield absorbing damage for 5 seconds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both the Shield.

Exploding Palm
Unlock: 28
Role: Damage, Debuff
Cooldown: 6 sec
Attack enemies in a direction, damaging and inflicting Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode, damaging nearby enemies. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. Maximum 2 charges.

Wave of Light
Unlock: 28
Role: Damage
Cooldown: 9 sec
Crush enemies in an area with a focused Wave of Light, dealing damage. Maximum 2 charges.

Inner Sanctuary
Unlock: 38
Role: Buff
Cooldown: 30 sec
Place a runic circle of protection for 9 seconds that reduces all damage taken by you and your allies within the circle by 50%.

Mystic Allies
Unlock: 44
Role: Damage, Summon
Cooldown: 30 sec
Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your Life and deal damage with their attacks.

Imprisoned Fist
Unlock: 41
Role: Control
Cooldown: 12 sec
Attack enemies in a direction dealing damage and immobilizing them for 5 seconds.
Mystic Strike
Unlock: 15
Role: Dash, Gather
Cooldown: 12 sec
Dash forward 4.5 yards and leave a spirit behind that will return to you, pulling all enemies in its path to you and dealing damage. Maximum 3 charges.
Flying Dragon
Unlock: 50
Role: Dash, Gather
Cooldown: 12 sec
Soar into the sky, pulling along all nearby enemies and dealing damage to all nearby enemies at your destination.