Lore in Diablo Immortal covers the story, setting, and world that the game is in. It bridges the story between Diablo II and Diablo III. Five years after the destruction of the Worldstone, Sanctuary is thrown into despair as ancient evils gather and exploit pieces of the artifact, putting humanity in more peril than ever before. This page features the backstory and the different elements that add more depth and richness to the game.
Diablo Immortal Lore & Story
The story is set between Diablo II and Diablo III. After the Events of Diablo II, Demon Lord Baal had the intention of poisoning everyone with the power of the Worldstone after he corrupted it. After a few moments, he was intercepted and defeated by the heroes, while the Archangel Tyrael pieced his sword, El'druin, through the center of the corrupted worldstone. This cause the Worldstone to split in Shards around the World of Sanctuary. This brings us to the events of Diablo Immortal.
In a moment of desperation, the archangel Tyrael destroyed the corrupted Worldstone, thinking his sacrifice would be a worthy price to end its dark influence. Yet, even in pieces, the Worldstone’s shards continue to befoul everything in their reach. New heroes are all that can stop the world from plummeting into utter chaos.
Adventurers will travel the breadth of Sanctuary to locate the Worldstone shards and finish what Tyrael started. With the help of the last Horadrim, Deckard Cain, you'll confront reawakened evils such as the Skeleton King and his Queen, cultists who worship the bloodthirsty Countess, and corrupted rogues once led by Akara. With Diablo defeated, will the other minions of Hell rise up to start their own reign of terror? Will these evils rally behind Skarn, a lieutenant of Hell?
The main Antagonist will be Skarn, who Adventurers need to stop from collecting the Worldstone fragments. Skarn aims to resurrect his leader and reignite the Eternal Conflict. Another Antagonist that the Adventurers need to stop is Coven, who brings havoc around the World of Sanctuary with the members of the Cult.
The plot of Diablo Immortal will overview what occurred to Humanity after the destruction of the Worldstone by Tyrael, what Deckard Cain has been doing, how the Demon Hunters were formed, and how Tyrael was reformed in Heaven. The Adventurer is a hero who joins up with the Horadrim remnants to stop the foes of the World of Sanctuary from ever recovering and obtaining the Worldstone.
Who is Deckard Cain in Diablo Immortal?
Hello, my friend. Stay awhile and listen.
Deckard can is a Horadic Scholar who very knowledgable with the Lore and History of Arcane. After 5 years, Deckard Cain went on a journey to find the World Shards located in Wortham, Dark Wood, and Ashwold Cemetery. He aims to destroy all the World Shards to prevent Humanity from calamity.
Who is Skarn in Diablo Immortal?
You stand before the Lord of Damnation in the depths of his domain, child. Understand that you are alive because I will it. Because I see what you really are. You have my interest. But do not presume we are equals. You are still unworthy in the eyes of your true kin. Allow me to demonstrate.
During Diablo's reign, Skarn was his most powerful lieutenant. Residing in the Halls of Punishment in the Realm of Damnation, Skarn tortured both Angels and Demons. Later on, he developed and interest towards humanity. In Diablo Immortal, Skarn formed a new demonic army, which he hopes to use to collect all of whats left of the Corrupted World Stone to resurrect his former leader. He started his quest in Wortham, where he used his Cult of Damnation to abduct villagers for sacrifice. A villager managed to escape thanks to the Heroes but was according to the plan of Skarn. He took over the escaped villager's body and spoke to the people of Wortham. After horrifying and terrorizing the minds of the villagers, Skarn exits the body of the host.
Diablo Immortal Lore Setting
Set in the familiar world of Sanctuary, your adventure begins in Wortham, where you’ll journey through an unholy forest to the town center. You’ll hunt the shards of the Worldstone through the undead-overrun Ashwold Cemetery, the cursed forests of the Dark Wood, beneath the sands of the Shassar Sea, among the hellish wetlands of the Bilefen, and beyond. All the zones feature unique horrors, quests, and loot, and once explored, they are easily accessible via another Diablo staple - waypoint teleportation.
The World of Sanctuary
This is Sanctuary. To protect it, you must cross many lands. Where forgotten evils linger. Yet you must go without fear. Into the heart of the unknown. This burden falls to us. A chance to fight the darkness. To ensure our home's survival.
The World of Sanctuary is a dark, wreched, and an unforgiving world. Deadly beings such as monsters, undead, and cultists roam the world, causing disorder among peaceful and wealthy areas. To survive, you must be merciless towards the enemies. The World of Sanctuary is actually separated from Heaven and Hell, but Demons and Hell's most destructive beings can be summoned in the World of Sanctuary due to Hell being close to Sanctuary.
The World of Sanctuary is divided into 10 Zones:
- Ashwold Cemetery
- Dark Wood
- Shassar Sea
- Library of Zoltun Kulle
- Mount Zavain
- Frozen Tundra
- The Realm of Damnation
Each of these Zones also have Dungeons where more Monstrous beings lie for the Adventurers to defeat. Wortham and Westmarch are the two Zones without respective Dungeons. Westmarch being the Main Hub for Adventurers, while Wortham being the tutorial ground for new Adventurers.