Legendary Necromancer Armor in Diablo Immortal is the best quality Armor you can wear, and it has powerful bonuses unique to it. Some of these bonuses are defensive, while others are offensive, and mixing and matching these Legendary Necromancer Armor pieces allows for some great BuildsLegendary Necromancer Armor can be further empowered using Gems if they have sockets, and can also be further upgraded through a new system called item ranks. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary crafting materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. You can also reforge your armor by using a Reforge Stone to fine-tune it for your build.

Quality and Bonuses

In Diablo Immortal, Armor have different qualities, from Normal (white), Magic (blue), Rare (yellow) to Legendary (orange), and their bonuses are determined by the Prefixes and Suffixes, aside from the legendary armors. Set items will not be in Diablo Immortal.

Some armor can be further empowered using Gems if they have sockets. Rare and Legendary armor can also be further upgraded through a new system called item ranks. Rare (yellow) armor drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the armor. Legendary armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.

Legendary Armors

Legendary Armor is the best type of armor you can wear, as it either provides different bonuses to different skills or completely alter the skill itself. Some of these armors provide offensive or defensive bonuses. All legendary armors have sockets, and therefore, can be further empowered by using Gems. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary Crafting Materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. Legendary Armors can also be reforged to change or add modifiers by using a Reforge Stone.

Ranks and Reforging

Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item's properties.

Class Specific Armors

Diablo Immortal features 6 Classes and each class can only equip their respective types of armor and cannot equip armor that belongs to a different class. Listed below are the 6 types of classes:

  • Barbarian - Savage warriors who protect their sacred ancestral lands with brutal melee attacks, unleashing their undying rage on the demontic horde. An aggressive class that specializes in Melee and Physical attacks, relying on brute force.
  • Crusader - Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
  • Demon Hunter - Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.
  • Monk - Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies
  • Necromancer - Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
  • Wizard - Renegade spellcasters who channel channel arcane energy into powerful combinations of magic that manipulate and destroy their foes.

Visit the Classes page to learn more about the different strengths, weaknesses, skills, and other detailed information regarding the different classes.

 

All Legendary Necromancer Armor in Diablo Immortal

 

 

Quick Search of All Legendary Necromancer Armor 

Name

Slot

Sockets

Armor Effect/s

Coals For Eyes Head 1

Command Skeletons now causes your skeletal champions to explode at their destination, damaging all nearby enemies.

Command Skeletons summons Life increased by 10%. (Awakened effect)

Crown of the Gilded Leash Head 1

Command Skeletons now raises a single powerful skeletal captain that can be ordered to whirlwind at a location.

Command Skeletons damage increased by 10%. (Awakened effect)

Hideous Dawning Head 1

Bone Spikes now also causes enemies to bleed for additional damage, but no longer stuns them.

Bone Spikes cooldown decreased by 10%. (Awakened effect)

Mirrorictus Head 1

Your Skeletal Champions are replaced with Skeletal Archers.

Command Skeletons cooldown decreased by 10%. (Awakened effect)

No-Mouth Face Head 1

Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knocks enemies away.

Bone Spikes damage increased by 10%. (Awakened effect)

Skullveil Head 1

Skeletal Mage duration increased by 20%.

Skeletal Mage cooldown decreased by 10%. (Awakened effect)

Visitant's Sign Head 1

Command Golem duration increased by 20%.

Command Golem cooldown decreased by 10%. (Awakened effect)

Chasm Crosser Shoulders 1

Bone Spikes range increased by 20%.

Bone Spikes damage increased by 10%. (Awakened effect)

Gravedirt's Weight Shoulders 1

Bone Armor now also grants immunity to all effects which knock you out of your position.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Linger-Mantle Shoulders 1

Dark Curse duration increased by 30%.

Dark Curse cooldown decreased by 10%. (Awakened effect)

Lone Preserver Shoulders 1

Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked.

Corpse Explosion damage increased by 10%. (Awakened effect)

Rotspur Shoulders 1

Corpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continual damage.

Corpse Explosion damage increased by 10%. (Awakened effect)

Surge and Stillness Shoulders 1

Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding.

Corpse Explosion damage increased by 10%. (Awakened effect)

Ziroco Shoulders 1

Skeletal Mage damage increased by 10%.

Skeletal Mage life increased by 10%. (Awakened effect)

Covet Nothing Torso 1

Bone Armor now also damages nearby enemies when activated and increases their damage taken for a short time, but no longer shields party members.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Ever-Grasping Vestments Torso 1

Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies.

Bone Wall life increased by 10%. (Awakened effect)

Exhumant's Backbone Torso 1

Bone Wall instead summons a pillar of rotting corpses that knocks targets into the air, damaging them and then Slows all nearby enemies.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Flickering Warmth Torso 1

Bone Armor instead summons three bone spikes that orbit you and damage any enemies they strike.

Bone Armor damage increased by 10%. (Awakened effect)

Gallowsborn Torso 1

Generate corpses as you move during Wraith Form.

Wraith Form cooldown decreased by 10%. (Awakened effect)

Parting Gift Torso 1

Bone Armor now grants you and all nearby party members charges of damage immunity, each of which prevents all damage from a single hit.

Bone Armor cooldown decreased by 10%. (Awakened effect)

The Inviting Tomb Torso 1

Bone Wall now creates a circular wall of bones that traps targets within it, but no longer has multiple charges.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Graven Bulwark Legs 1

Bone Armor duration increased by 25%.

Bone Armor cooldown decreased by 10%. (Awakened effect)

Guided by Maggots Legs 1

Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds.

Dark Curse cooldown decreased by 10%. (Awakened effect)

Mournful Destroyer Legs 1

Dark Curse now curses the ground in an area causing enemies within it to take continual damage.

Dark Curse damage increased by 10%. (Awakened effect)

Proximal Fear Legs 1

Wraith Form now causes enemies you touch to flee in Fear and damages them.

Wraith Form damage increased by 10%. (Awakened effect)

Rozhin's Keening Legs 1

Corpse Lance damage increased by 10%.

Corpse Lance damage further increased by 10%. (Awakened effect)

Sacral Chausses Legs 1

Bone Wall duration increased by 25%.

Bone Wall cooldown decreased by 10%. (Awakened effect)

Soulchime Legs 1

Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision.

Dark Curse cooldown decreased by 10%. (Awakened effect)

 




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