Legendary Barbarian Armor in Diablo Immortal is the best quality Armor you can wear, and it has powerful bonuses unique to it. Some of these bonuses are defensive, while others are offensive, and mixing and matching these Legendary Barbarian Armor pieces allows for some great BuildsLegendary Barbarian Armor can be further empowered using Gems if they have sockets, and can also be further upgraded through a new system called item ranks. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary crafting materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. You can also reforge your armor by using a Reforge Stone to fine-tune it for your build.

Quality and Bonuses

In Diablo Immortal, Armor have different qualities, from Normal (white), Magic (blue), Rare (yellow) to Legendary (orange), and their bonuses are determined by the Prefixes and Suffixes, aside from the legendary armors. Set items will not be in Diablo Immortal.

Some armor can be further empowered using Gems if they have sockets. Rare and Legendary armor can also be further upgraded through a new system called item ranks. Rare (yellow) armor drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the armor. Legendary armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.

Legendary Armors

Legendary Armor is the best type of armor you can wear, as it either provides different bonuses to different skills or completely alter the skill itself. Some of these armors provide offensive or defensive bonuses. All legendary armors have sockets, and therefore, can be further empowered by using Gems. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary Crafting Materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. Legendary Armors can also be reforged to change or add modifiers by using a Reforge Stone.

Ranks and Reforging

Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item's properties.

Class Specific Armors

Diablo Immortal features 6 Classes and each class can only equip their respective types of armor and cannot equip armor that belongs to a different class. Listed below are the 6 types of classes:

  • Barbarian - Savage warriors who protect their sacred ancestral lands with brutal melee attacks, unleashing their undying rage on the demontic horde. An aggressive class that specializes in Melee and Physical attacks, relying on brute force.
  • Crusader - Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
  • Demon Hunter - Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.
  • Monk - Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies
  • Necromancer - Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
  • Wizard - Renegade spellcasters who channel channel arcane energy into powerful combinations of magic that manipulate and destroy their foes.

Visit the Classes page to learn more about the different strengths, weaknesses, skills, and other detailed information regarding the different classes.

 

All Legendary Barbarian Armor in Diablo Immortal

 

 

Quick Search of All Legendary Barbarian Armor 

Name

Slot

Sockets

Armor Effect/s

Battlemaster's Helm Head 1

Demoralize is replaced with a War Cry that increases all damage you and nearby allies inflict by 25% for 6 seconds.

Demoralize cooldown decreased by 10%. (Awakened effect)

Berserker's Sanity Head 1

Wrath of the Berserker now also dispels effects which cause loss of control of your character.

Wrath of the Berserker cooldown decreased by 10%. (Awakened effect)

Bestial Threat Head 1

Demoralize is replaced with a terrifying roar that damages all nearby enemies and immobilizes them.

Demoralize cooldown decreased by 10%. (Awakened effect)

Lasting Hate Head 1

Wrath of the Berserker duration increased by 30%.

Wrath of the Berserker cooldown decreased by 10%. (Awakened effect)

Second Breath Head 1

Sprint duration increased by 30%.

Sprint cooldown decreased by 10%. (Awakened effect)

Spiritbreaker Head 1

Sprint also leaves tornadoes in your path that deal damage to any enemies they strike.

Sprint damage increased by ??%. (Awakened effect)

Weighted Brow Head 1

Ground Stomp range increased by 20%.

Ground Stomp damage increased by 10%. (Awakened effect)

Animal Instinct Shoulders 1

Leap can now charge up to increase range and damage.

Leap damage increased by 10%. (Awakened effect)

Broken Grasp Shoulders 1

Sprint also increases your dodge chance by 20%.

Sprint cooldown decreased by 10%. (Awakened effect)

Hatred's Reach Shoulders 1

Cleave range increased by 20%.

Cleave damage increased by 10%. (Awakened effect)

Hell's Legacy Shoulders 1

Sprint also leaves a trail of flames, dealing damage to enemies over 4 seconds.

Sprint cooldown decreased by 10%. (Awakened effect)

Shocking Chaos Shoulders 1

Leap is now electrified. Stunning all nearby enemies where you land.

Leap damage increased by 10%. (Awakened effect)

The Coming Storm Shoulders 1

Wrath of the Berserker cooldown reduced by 15%.

Wrath of the Berserker cooldown further decreased by 10%. (Awakened effect)

Ydama's Cyclone Shoulders 1

Whirlwind damage increased by 10%.

Whirlwind energy consumed 10% slower. (Awakened effect)

Charred Iron Torso 1

Chained Spear now hurls a flaming spear that damages all enemies in its path and leaves a burning trail.

Chained Spear damage increased by 10%. (Awakened effect)

Cracklefell Torso 1

Chained Spear now hurls an electrified spear that damages and immobilizes all enemies in its path.

Chained Spear cooldown decreased by 10%. (Awakened effect)

Crusher Rig Torso 1

Chained Spear now hurls giant rocks, inflicting damage on all enemies in its path.

Chained Spear cooldown decreased by 10%. (Awakened effect)

Davin's Legacy Torso 1

Hammer of the Ancients maximum charges increased by 1.

Hammer of the Ancients damage increased by 10%. (Awakened effect)

Ferocious Glae Torso 1

Whirlwind occasionally throws out tornadoes that deal damage to any enemies they strike.

Whirlwind damage increased by 10%. (Awakened effect)

Impaler's Breath Torso 1

Chained Spear now hurls a harpoon that knocks enemies away, damaging and stunning them.

Chained Spear damage increased by 10%. (Awakened effect)

The Gathering Torso 1

Whirlwind pulls in all enemies it damages.

Whirlwind energy consumed 10% slow. (Awakend effect)

Determination Legs 1

Furious Charge can now be charged up to increase its range and damage.

Furious Charge cooldown decreased by 10%. (Awakened effect)

Howler's Lift Legs 1

Leap damage increased by 10%.

Leap cooldown decreased by 10%. (Awakened effect)

Juggernaut's Plan Legs 1

Sprint now causes you to run continuously, knocking away and damaging enemies in your path.

Sprint cooldown decreased by 10%. (Awakened effect)

Kar's Defiance Legs 1

Leap also grants you a shield that absorbs damage.

Leap cooldown decreased by 10%. (Awakened effect)

Rockspike Legs 1

Ground Stomp now affects all nearby enemies and can be charged to increase range and damage.

Ground Stomp damage increased by 10%. (Awakened effect)

Screaming Fury Legs 1

Furious Charge now charges to a location, damaging all nearby enemies and knocking them into the air.

Furious Charge damage increased by 10%. (Awakened effect)

Swiftwing Legs 1

Sprint now also increases movement speed of nearby allies.

Sprint cooldown decreased by 10%. (Awakened effect)

 




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