Demon Hunters in Diablo Immortal obliterate all who stand in the way of their acrobatic dance of death. They have 2 primary skills and several other skills that can be unlocked when you leveling up.
In Diablo Immortal, each skill has different ranks, you need to level up your characters to upgrade the skills to higher ranks.
Demon Hunter Primary Skills
Shoot an arrow for XXX to XXX damage while moving at reduced speed.
Shoot an arrow that explodes on impact for 1801 damage to the target and 450 to all nearby enemies.
Demon Hunter Basic Skills
Cooldown: 12 sec
Fire a bolt of shadowy energy that deals XXX damage and knocks enemies away. Enemies knocked into obstacles will be stunned for 4 seconds.
Cooldown: 9 sec
Fire a salvo of arrows, dealing XXX damage to all enemies in a direction. Maximum 3 charges.
Cooldown: 16 sec
Fire a massive volley of arrows into the air that rain down for several seconds, dealing XXX damage to all enemies in the area over 4 seconds.
Role: Damage, Channel
Cooldown: 0.5 sec
Spin rapidly while moving at 70% reduced speed, shooting in all directions for XXX damage per hit. Using Strafe slowly sonsumes its energy, which recovers while Strafe is not in use.
Cooldown: 10 sec
Use a rope to swing to a nearby location, dealing 2055 damage to enemies on the way while they cannot attack you. Maximum 2 charges.
Cooldown: 12 sec
Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal 2322 damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other.
Cooldown: 18 sec
Summon a turret for 30 seconds that fires at nearby enemies for 395 damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges.
Cooldown: 11 sec
Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds.
Cooldown: 8 sec
Launch a spinning CHakram that deals 2002 damage to all enemies in its path, and then deals 400 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
Cooldown: 20 sec
Active Transforming into the physical embodiment of Vengeance for 6 seconds, causing every primary attack to launch 2 additional shots for 388 damage each.
Passive: Gain 3% increased movement speed