Demon Hunter Skills in Diablo Immortal feature the different set of talents for the Demon Hunter class. Demon Hunters in Diablo Immortal obliterate all who stand in the way of their acrobatic dance of death. They are assassins who strikes their foes at range, especially in the shadows. In general, Skills in Diablo Immortal include 2 primary skills and several other skills that can be unlocked when you level up. In Diablo Immortal, each skill has different ranks, you need to level up your characters to upgrade the skills to higher ranks. This page covers the skills for the Demon Hunter class.
Primary and Basic Skills
Players can only equip 5 skills at once composed of 1 Primary and 4 Basic skills. Primary skills have no cooldown unlike Basic skills. Using a Primary skill also fills up the players Ultimate bar and once it's full players can cast their Ultimiate Ability. Skills can swapped out anytime as long as the player is outside of combat.
Charms and Legendary Items
Skills will automatically increase in Rank as players level up. There are also Charms and Legendary Items that can help boost a player's skill. Charms add bonus stats that enhances a skill's power while Legendary Items modify a skill's power and behavior entirely or enhance it's stats. A player can only equip 1 Charm per character so it is important to find the right skill for the Charm.
Diablo Immortal All Demon Hunter Skills
Demon Hunter Primary Skills

Crossbow Shot
Unlock: 1
Shoot an arrow for x to x damage while moving at reduced speed.
Ultimate: Volley - Enhance Crossbow Shot for 12 seconds, increasing its damage per hit, launching volleys of arrows, and increasing your movement speed

Explosive Arrow
Unlock: 34
Shoot an arrow that explodes on impact for X damage to the target and Y to all nearby enemies.
Ultimate: Bola Shot - Explosive Arrow Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage and knock away enemies.
Demon Hunter Basic Skills

Knockback Shot
Unlock: 1
Role: Control
Cooldown: 12 sec
Fire a bolt of shadowy energy that deals x damage and knocks enemies away. Enemies knocked into obstacles will be stunned for 3 seconds.

Multishot
Unlock: 1
Role: Damage
Cooldown: 9 sec
Fire a salvo of arrows, dealing x damage to all enemies in a direction. Maximum 3 charges.

Rain of Vengeance
Unlock: 3
Role: Damage
Cooldown: 16 sec
Fire a massive volley of arrows into the air that rain down for several seconds, dealing x damage to all enemies in the area over 4 seconds.

Strafe
Unlock: 8
Role: Damage, Channel
Cooldown: 0.5 sec
Spin rapidly while moving at 70% reduced speed, shooting in all directions for x damage per hit. Using Strafe slowly sonsumes its energy, which recovers while Strafe is not in use.

Daring Swing
Unlock: 15
Role: Dash
Cooldown: 10 sec
Use a rope to swing to a nearby location, dealing x damage to enemies on the way while they cannot attack you. Maximum 2 charges.

Knife Trap
Unlock: 20
Role: Damage
Cooldown: 12 sec
Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal damage to all nearby enemies. Maximum 3 charges. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Placed traps take 1.4 seconds to arm and turn invisible.

Sentry
Unlock: 28
Role: Damage
Cooldown: 18 sec
Summon a turret for 30 seconds that fires at nearby enemies for x damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges.

Smoke Screen
Unlock: 38
Role: Buff
Cooldown: 10.8 sec
Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.

Spinning Chakram
Unlock: 47
Role: Damage
Cooldown: 8 sec
Launch a spinning Chakram that deals x damage to all enemies in its path, and then deals x damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.

Vengeance
Unlock: 50
Role: Buff
Cooldown: 20 sec
Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every primary attack to launch 2 additional shots for x damage each.
Passive: Gain 3% increased movement speed.
Impale
Unlock: 41
Role: Channel, Damage
Cooldown: 0.5 sec
Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.
Escape
Unlock: 44
Role: Control, Dash
Cooldown: 8 sec
Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape.