Demon Hunter Armor in Diablo Immortal have different qualities, from Normal, Magic, Rare, to Legendary, and their bonuses are determined by the Prefixes and Suffixes. Some Demon Hunter Armor can be further empowered using Gems if they have sockets. Rare and Legendary Armor can also be further upgraded through a new system called item ranks. Rare Armors drop at rank 0, and can be raised up to rank 5 by visiting the Blacksmith and spending the necessary crafting materials. Each additional rank adds stats to the Armor. Legendary Armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes. You can also reforge your armor by using a Reforge Stone to fine-tune it for your build.

Quality and Bonuses

In Diablo Immortal, Armor have different qualities, from Normal (white), Magic (blue), Rare (yellow) to Legendary (orange), and their bonuses are determined by the Prefixes and Suffixes, aside from the legendary armors. Set items will not be in Diablo Immortal.

Some armor can be further empowered using Gems if they have sockets. Rare and Legendary armor can also be further upgraded through a new system called item ranks. Rare (yellow) armor drop at rank 0, and can be raised up to rank 5 by visiting the appropriate Crafters and spending the necessary crafting materials. Each additional rank adds stats to the armor. Legendary armor can have a rank of up to 20, and they possess an additional benefit called Bonus Attributes.

Legendary Armors

Legendary Armor is the best type of armor you can wear, as it either provides different bonuses to different skills or completely alter the skill itself. Some of these armors provide offensive or defensive bonuses. All legendary armors have sockets, and therefore, can be further empowered by using Gems. Legendary Armors drop at rank 0, and can be raised up to rank 20 by visiting the Blacksmith and spending the necessary Crafting Materials. Each additional rank adds stats to the Armor, and Legendary Armor possess an additional benefit called Bonus Attributes. Legendary Armors can also be reforged to change or add modifiers by using a Reforge Stone.

Ranks and Reforging

Any single legendary item has a maximum item rank of 20. Ranking an item up to 6, 11, and 16 adds a Bonus Attribute to the item. These special affixes are rolled from a pool of six different groups. Once an item reaches rank 6, you can reforge it. Reforging allows you to reroll the Bonus Attributes of a Legendary item to fine-tune it for your build. You reforge items either with a normal Reforge Stone, which you can discover through gameplay, or with a specialized Reforge Stone, which you can purchase and use for a less random reroll of the item's properties.

Class Specific Armors

Diablo Immortal features 6 Classes and each class can only equip their respective types of armor and cannot equip armor that belongs to a different class. Listed below are the 6 types of classes:

  • Barbarian - Savage warriors who protect their sacred ancestral lands with brutal melee attacks, unleashing their undying rage on the demontic horde. An aggressive class that specializes in Melee and Physical attacks, relying on brute force.
  • Crusader - Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
  • Demon Hunter - Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.
  • Monk - Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies
  • Necromancer - Master of life and death who harvest the power of the dead, tormenting their enemies wth skeletal minions and dark magic.
  • Wizard - Renegade spellcasters who channel channel arcane energy into powerful combinations of magic that manipulate and destroy their foes.

Visit the Classes page to learn more about the different strengths, weaknesses, skills, and other detailed information regarding the different classes.

 

All Demon Hunter Armor in Diablo Immortal

 

 

Quick Search of All Demon Hunter Armor 

Name

Slot

Sockets

Armor Effect/s

Boundless Ingenuity Head 1

Increases maximum charges on Daring Swing by 1.

Daring Swing damage increased by 10%. (Awakened effect)

Cowl of Absolute Punishment Head 1

Multishot damage increased by 10%.

Cowl of Focused Hatred Head 1

Multishot fires 4 additional arrows.

Multishot damage increased by 10%. (Awakened effect)

Daye's Frightful Persona Head 1

Knockback Shot damage increased by 10%.

Knockback Shot cooldown decreased by 10%. (Awakened effect)

Frozen Guardian's Sight Head 1

Sentry becomes empowered with frost, damaging and Chilling enemies.

Sentry Life increased by 10%. (Awakened effect)

Vision of the Lost Head 1

During Vengeance, each defeated enemy increase the remaining duration of Vengeance by 0.2 seconds, up to a maximum increase of 2.4 seconds.

Vengeance cooldown decreased by 10%. (Awakened effect)

Ysil's Contained Destruction Head 1

Sentry now fires mortars that explodes to damage all enemies in an area.

Sentry damage increased by 10%. (Awakened effect)

Bladewings Shoulders 1

Knife Trap maximum number active increased by 2.

Knife Trap damage increased by 10%. (Awakened effect)

Bombardment's Toll Shoulders 1

Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and stun enemies.

Rain of Vengeance cooldown decreased by 10%. (Awakened effect)

Chillwrath Mantle Shoulders 1

Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and chills.

Hailfire Shoulders 1

Multishot also launches 2 homing rockets, each dealing xxx damage.

Multishot cooldown decreased by 10%. (Awakened effect)

Hailstone Shoulders Shoulders 1

Rain of Vengeance becomes empowered with frost, damaging and chilling enemies.

Rain of Vengeance cooldown decreased by 10%. (Awakened effect)

Shadowstalker's Spaulders Shoulders 1

Spinning Chakram maximum charges increased by 1.

Spinning Chakram damage increased by 10%. (Awakened effect)

Skystriker's Pauldrons Shoulders 1

Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.

Rain of Vengeance damage increased by 10%. (Awakened effect)

Cuirass of of the Death Watch Torso 1

Strafe damage increased by 10%.

Darkness' Embrace Torso 1

Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack.

Smoke Screen cooldown decreased by 10%. (Awakened effect)

Heart of Vengeance Torso 1

Vengeance cooldown decreased by 15%.

Vengeance cooldown further decreased by 10%. (Awakened effect)

Helltrapper Cage Torso 1

Knife Trap damage increased by 10%.

Knife Trap cooldown decreased by 10%. (Awakened effect)

Petahm's Secret Arsenal Torso 1

Knockback Shot becomes empowered with frost, leaving a frozen trail in its path that damages and Chills enemies.

Knockback Shot cooldown decreased by 10%. (Awakened effect)

Plate of Lethal Intent Torso 1

Knife Trap arming time reduced by 85%.

Knife Trap damage increased by 10%. (Awakened effect)

Untempered Hatred Torso 1

Knockback Shot now fires mortars into the sky that bombard enemies within range.

Knockback Shot damage increased by 10%. (Awakened effect)

Assassin's Heritage Legs 1

Smoke Screen instead throws an explosive grenade at a location.

Smoke Screen damage increased by 10%. (Awakened effect)

Coff's Unrelenting Fury Legs 1

During Vengeance, every 2 Primary attacks will cause you to launch 1 additional rocket that deals xxx damage to a nearby target.

Vengeance cooldown decreased by 10%. (Awakened effect)

Inescapable Predator Legs 1

Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes.

Knife Trap cooldown decreased by 10%. (Awakened effect)

Jayn's Silent Retribution Legs 1

All your attacks will be Critical Hits for a few seconds after Smoke Screen's concealment ends.

Smoke Screen cooldown decreased by 10%. (Awakened effect)

Legguards of the Inevitable Inferno Legs 1

Knife Trap becomes Immolation Trap, burning the ground and all nearby enemies when detonated.

Knife Trap damage increased by 10%. (Awakened effect)

Master Alchemist's Faulds Legs 1

Smoke Screen instead throws a gas bomb at a location, continually damaging all nearby enemies.

Smoke Screen damage increased by 10%. (Awakened effect)

Slayer's Breaches Legs 1

Enemies hit by Spinning Chakram will suffer 4% additional damage if hit again by Spinning Chakram within a short time, stacking up to 5 times.

Spinning Chakram cooldown decreased by 10%. (Awakened effect)

 




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