Crusader is a playable class in Diablo Immortal, Crusaders are unbending champions of faith and law. These living fortresses use impenetrable plates and towering shields to wade through scores of foes, leaving demonic bodies smoldering in their wake. Bone-crunching flails and wicked shields are perfect for melee, but crusaders are hardly limited to extinguishing evil at close range. When one of these divinely empowered warriors joins battle, blazing fire and blinding light follow, smiting entire packs of enemies who dare to resist judgment. On this page, you can find information about all the skills of Crusader in Diablo Immortal, as well as their strategy, lore, and useful builds.
Unbending champions of faith who rely on holy magic and heavy armor to withstand attacks, while vanquishing demonic foes with blazing fire and blinding light.
The Crusader is known for the charging melee attacks accompanied by their swift speed. They have a great aet of AoE damage skill sets and have a great defense setup meant to take on all kinds of hordes of enemies and opponents. This makes the Crusader an ideal choice for those who do not want to aim, and can instead, freely use their attacks since it will affect the whole nearby radius. A fun and unique feature about the Crusader is the ability to ride on horseback while dispeling these attacks without getting interrupted. This means they can swiftly move around the map with an AoE ring around them, effectively covering and clearing large areas.
The Crusader's AoE attacks include actions that can sweep, summon beams and explosions, judgement and light attacks that all have the ability affect nearby enemies. One attack to keep in mind is the Crusader's Sweep attack and Falling Sword, which can be both enhanced by a number if weapons the Crusader can equip. The Sweep Attack can be charged and enhanced by a number of Crusader Weapons such as Longpalm, Closing Jaws, Karawan's Catch while the Falling Sword can also be modified by the Little Lance, Proof From On High, Tumult and Air Splitter which can greatly increase the effectiveness of the original skill, forcing enemies nearby to take damage or pull them towards you.
With all these AoE skills available, they especially excel as an asset to a party build, providing additional buffs to the group and adding new AoE skills to the pool affecting the area of combat and covering a large space with their steed. On their own, Crusader may lack damage output and may rely on the skills of other party members in between skill usage due to their long cooldown periods.
Although ideal for going against large numbers of basic enemies because of their AoE attacks, these skills are not ideal when going against larger powerful enemies. Their reliance on AoE skills means they don't excel as well with single targets, dealing less damage and making their attacks less effective when encountering the larger boss fights with a high HP pool, but this can be balanced with a higher power Class that excels in strength and raw damage such as the Barbarian. The Necromancer will also complement the Crusader by dealing a number of damaging attacks or stunning enemies. The Crusader will also help balance the Necromancer's lack of mobility in a team, which are some traits to consider.
Crusader Primary Attacks
- Strike an enemy for 2580 to 3096 damage with Punish and gain Hardened Senses, increasing your Block Chance by 30% for 2 sec.
- Ignite the air with holy flames from your weapon with Sacred Fire, dealing 4683 to 7494 damage to an enemy and 25% as much to all other enemies in front of you.
Crusader Legendary Equipment
Legendary Crusader Weapons
See Legendary Weapons (click to reveal)
Legendary Crusader Armor
See Legendary Armor (click to reveal)
Crusader Class Guides
Crusader Shield Damage Build
The Crusader class is known for its shield and movement capabilities. They specialize in Melee combat but are also known for their wide range of skills with an AoE. This begins with the Primary Skill: Punish, which can increase your block chance upon striking an enemy. Other skills to consider are the Spinning Shield, Shield Charge, Consecration, Conjuration of Light, and Holy Banner (Recommended in a team). These skills have a combination of different focuses. Spinning Shield and Shield Charge both optimize shield use but focus on either Controlling the arena or dealing Damage. Both skills will balance out the skill set, with Spinning Shield dealing aggressive attacks when in a good position, and charging away with Shield Charge when starting to be overwhelmed. The consecration was chosen to balance out these skills by allowing you to hold your stance by consecrating the surrounding area while dealing damage at the same time. These three skills allow the crusader to always be in control of the arena while dealing damage at the same time. In a team setting, either Conjuration of Light or Holy Damage will provide buffs or aid to allies, providing either additional protection or increasing Critical Hit chance for a more aggressive approach depending on your preference. The equipment chosen for this build was made to increase the damage output of the crusader while maintaining a good position in combat.
- Class: Crusader
- Skills: Spinning Shield, Shield Charge, Consecration, Conjuration of Light, and Holy Banner
- Weapon: The Bristle, Constant Scrutiny
- Armor: Many-Eyed Aegis or Questor's Mien, Questor's Mien, Hungerfire Chiton, Pillager's Greaves
- Gems: Pain of Subjugation, Defiant Soul, Seled's Weakness, Chained Death
- Pick up any new equipment to replace your starting equipment.
- Upgrade your equipment of choice with the Blacksmith
- When available, claim the Battlepass for a Legendary Item
- Look for the class legendary items and
- Unlock Helliquary at level 41 to gain access to the regualar Battle Pass quest.
Crusader Lore, Notes and Tips
Crusaders in Diablo Games: "The leaders of the harmonious Zakarum religion once strove to imprison Mephisto, Lord of Hatred, beneath Travincal temple, preventing him from ever twisting the hearts of humanity again.
They failed. It was not the first time Zakarum had lapsed; 200 years prior, the cleric Akkhan noticed corruption at the heart of his faith, and sent his acolytes on a far-ranging quest to cleanse it. Akkhan’s “crusaders” were young recruits, chosen for honor and goodness, trained in weaponry and flesh-scouring magics, though their most important quality was unwavering devotion to duty.
Today, the crusaders’ focused quest for purity has broadened. Flimsy “containment” gives evil many opportunities to thrive, and wandering crusaders – often master and apprentice pairs – regularly strike down Sanctuary’s demons. Some fight out of righteousness; others in the hopes that their victories may make corrupt Zakarum whole again. When a crusader's master dies, their student takes up their weapons and their identity…and the crusade continues, even beyond death."
Crusader Strengths and Weaknesses
- Crusades have swift movements thanks so their war horse which is feature in some skills, and have fast movement that complimennnt their attack moves. They are also good at defending themselves from damage with the set of skills they have available which can also affect their party members giving them invulnerability for a short duration.
- Despite their swift movement capabilities, they are vulnerable to stuns and can be interrupted during an attack. Their war horse can also prove to be detreimental when trying to distance your character from an overwhelming battle due to the cooldown period which leaves a big window for other enemies to close distances and potentially overwhelm the character before this skill is available again. Relying on this for movement also only leave you with the ability to strike as your primary skill while it is in place, so it should be used strategically.
Crusader Other Notes, Tips & Trivia
- Other Notes, Tips, and Trivia for the Barbarian Class goes here.
Diablo Immortal All Crusader Skills
Crusader Primary Skills
Strike an enemy for X to Y damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.
Ultimate: Counterattack Storm: Enhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit to X to Y, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
Ignite the air with holy flames from your weapon, dealing X to Y damage to an enemy and 25% as much to all other enemies in front of you.
Ultimate: Burning Heart - Enhance Sacred Fire for 12 seconds, increasing damage done. Each enemy killed grants 1% increased Sacred Fire damage for 240 seconds, stacking up to 10 times. You also gain a shield that absorbs.
Crusader Basic Skills
Cooldown: 12 sec
Hurl a spinning shield, inflicting X damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional Y damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds.
Role: Channel, Damage
Cooldown: 9 sec
Sweep a mystical flail through enemies in front of you, dealing X damage. Charging longer increases range, and damage up to Y. When fully charged, Sweep Attack will also knock enemies away.
Role: Buff, Damage
Cooldown: 16 sec
Mount a celestial war horse for 6 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing X damage.
Role: Channel, Damage
Cooldown: 15 sec
Consecrate the ground around you, dealing X damage to all nearby enemies over 6 seconds.
Cooldown: 12 sec
Pass judgment on all enemies within an area, dealing X damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing Y damage to all nearby enemies and Stunning them for 3 seconds.
Cooldown: 12 sec
Light erupts from your shield, dealing X damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. Maximum 3 charges.
Cooldown: 24 sec
Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65%.
Role: Dash, Control
Cooldown: 12 sec
Charge forward with your shield, pushing all enemies in your path and inflicting X damage. Enemies colliding with terrain will be Stunned for 3 seconds.
Cooldown: 14 sec
Throw holy chains that bounce between enemies, striking up to 6 targets and dealing X damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players.
Role: Damage, Multiple-Stage
Cooldown: 9 sec
Build up a massive explosion, dealing X damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius.
Cooldown: 25.8 sec
Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds.
Role: Dash, Multiple-Stage
Cooldown: 10 sec
Impale your holy sword at a location where it deals X damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing Y damage to all nearby enemies and retrieving the sword.