Cavern of Echoes is a Dungeon in Diablo Immortal. The Cavern of Echoes dungeon recommends a minimum level of 50. Players can re-run dungeons in Diablo Immortal on their own or with a party only if you've completed the dungeon for the first time and if it re-appears as an objective via Immortal Daily Quests, Bounty Board, and Shadow Contracts. Completing a dungeon yields rewards, such as Set Items.
The chill of death. If you are to survive it, you must acquire the Iceburn Tear. Harness its power. Lest death swallow you whole. For if you cannot endure the cold of this world, there will be no mercy for you in the next.
Cavern of Echoes Dungeon Information
- Rewards 15 Battle Points
- Dungeon Run Time: 3-5 minutes
- Contains/Rewards High XP, Gold, Mystery Equipment
Cavern of Echoes Set Items Drops
Cavern of Echoes Dungeon Overview
- Cavern of Echoes is the seventh dungeon players will encounter in Diablo Immortal, specifically by completing the story quest within the zone of the Frozen Tundra.
- The Cavern of Echoes dungeon features randomly generated enemies and features two bosses.
Cavern of Echoes Dungeon Objectives
- Search the Cavern for the Iceburn Tear.
- Break through the Ice Barrier.
- Kill Bloodrime.
- Reach the Iceburn Tear.
- Kill the Glacial Colossus.
- Kill the Chilling Constructs.
Cavern of Echoes Dungeon Walkthrough
Cavern of Echoes is the fifth dungeon players will encounter in Diablo Immortal, it can be found within the Frozen Tundra zone, it unlocks at level 50, and as the story progresses. During the story within the Frozen Tundra, you are trying to chase Dravec into the realm of death, and to do so, you will need to find the Iceburn Tear that can be found within the Cavern of Echoes. The one who finds and uses the stone allows the wielder to enter the realm of death.
- Ice Fiend
- Feral Yeti
- Arreat Mauler
- Frozen Maggot
- Ice Clan Impaler
- Ice Clan Shaman
- Glacial Monstrosity
- Frost Horror Slasher
- Frozen Shade
- Ice Clan Warrior
- Chilling Construct
- Frost Horror Overlord
- Abominable Berserker
- Frost Horror Shardmage
- Frost Horror Stormcaller
The Icy Cavern - Kill Bloodrime
Upon entering this dungeon, move forward and you'll encounter a group of mobs until you reach an ice wall. Walk up to the ice wall after clearing the path and interact with it to break the ice. Walk to the next section and you'll fight against a mini-boss, the giant yeti, Bloodrime. Keep moving as you fight this beast since it will constantly use AoE melee attacks. For Bloodrime, one of its attacks is where the beast gathers energy and you'll see a circle that grows in size in front of Bloodrime, make sure you move away from its radius or position yourself behind him so you can keep attacking him until he pummels the affected area.
For about a second, you'll also see a glowing circle on the ground, Bloodrime will jump onto the circle that appears. Simply move out of its radius to avoid getting hit. Bloodrime will also carry a block of ice and try to throw it in your direction. Keep strafing when you see him pick up a block of ice. When he pounds his chest, be ready, he will release a warcry that knocks back nearby enemies and can stun you if you are hit against a wall. Be ready when you recover since Bloodrime will slam the ground and you'll fall on another platform below.
During the second phase where you land on another ice platform, Bloodrime will instantly lock on your last position and you'll see a rectangle that will appear on the ground, quickly move away from its radius since Bloodrime will aggressively roll forward to try and hit you. If he hits a wall, this causes spikes of ice to fall from above. You can easily identify where it will fall by looking on the ground, these are indicated with blue circles. At some point, he will call for reinforcements to help him. Once more Feral Yeti enemies appear, make sure to take them out first to remove the distractions and so you can focus on Bloodrime. Bloodrime will continuously roll and hit the walls, and eventually, get stunned by it. Take this opportunity to counterattack the beast while he is temporarily unable to move - defeat Bloodrime and continue moving forward to the next section to reach the Iceburn Tear.
Reach the Iceburn Tear - The Glacial Colossus
As you reach the section where the Icerburn Tear lies, you will, of course, need to fight through multiple groups of mobs. You'll reach an intersection that goes west, make sure to check the left side to find a treasure chest before continuing forward where you'll find the Frozen Gate. Open the gate, head down the ice steps towards the arena where you'll fight against the Glacial Colossus after killing the three groups of enemies, the Glacial Colossus will emerge from the ground after killing all three groups.
Be ready to move around since the Glacial Colossus will summon walls of ice to block your path. These walls eventually break on their own after a few seconds. This boss will summon a pillar of ice that shoots out multiple spikes of ice. If you see this floating pillar, make sure to move away from it so you can position yourself between the gaps of the spikes to avoid getting hit. Once you've inflicted enough damage, the Glacial Colossus burrows into the ground and a Chilling Construct appears in the arena together with some mobs. The chilling construct will shoot out a beam that moves and circulates slowly, if you are playing as a team, split into two, one takes out the chilling construct, while the other takes out the mobs - if you've destroyed the construct, you'll force the Glacial Colossus to emerge from the ground.
The Glacial Colossus executes a new attack at this point, you'll see three lines of a circle that appear in the arena. Make sure to position yourself between the gaps since spikes of ice will emerge from the ground and break immediately. If you are caught within its radius, you will get damaged. As the Glacial Colossus burrows in the ground, the Chilling Construct will reappear and it will be much more difficult to destroy since ice walls will appear to stop you from moving and more mobs will appear. Again, just like what you've previously done, spilt into two teams so that you can easily take out the construct and the mobs. On the other hand, if you are playing solo, the ice walls will eventually break or you can break it so that you can destroy the construct easily - you'll complete this dungeon upon defeating the Glacial Colossus.
Cavern of Echoes Notes and Tips
- Cavern of Echoes Other Notes, Tips, and Trivia.